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Thanks Goktimus Prime of Planet Sabretron who has written an English translation of the interview with Kawamori Shouji as published in the instruction booklet with TakaraTomy's Masterpiece Starscream (MP-3) toy. The original interview, Transformers, all names and likenesses are the intellectual property of Takara Tomy Co., Ltd. and Hasbro Co., Ltd. This is a non-profit translation for English-speaking Transformers fans who do not read Japanese.
* Please tell us about your role (as supervising creator)?
"Just as I had initially based the (Super Dimensional Fortress Macross) VF-1 Valkyrie on the F-14, I thought that it would be interesting if I could take up the challenge of creating a transforming item based on an F-15 motif. So now I'm pleasantly surprised that this has been actually achieved."
* Has there been a lot of changes from the early designs?
"This time I have supervised MP-3 Starscream's as a continuation from Hybrid Style 02 Convoy. When I was looking at the Starscream prototype that Takara Tomy had made, they told me, "We don't mind if you make significant changes," so this was an opportunity to put forward various proposals.
Basically during the initial stages, when you looked at the vehicle mode from above I had a good feeling about its finish, but from below it looked like an original DIACLONE Jet Robo..... in other words, it was kind of like the Starscream Transformer from below which made me groan, "Huh?!" This became an matter of concern. Above simply being an aeroplane, I wanted somehow to have parts that dealt with extreme air resistance.
Although there was this pre-conception that everybody thinks that because a Transformer has to transform into a robot that you will of course inevitably have uneven detailing, I would not accept this "slanted outlook." There is still this general feeling that highly detailed parts are not perceivable for transforming toys."
* And is it much closer to the real thing now?
"To accommodate for transformation, you will invariably be able to see parts which are not realistic. Although this initially came from a conventional F-15, considering the amount of space occupied by the robot appendages, you can see ultimately it is a fairly exact F-15E Strike Eagle. I think the aesthetic appeal of the F-15 is the roundedness of its mechanical components. So I thought that it was having the tail of the plane obscuring the engines in Starscream's calves was unfortunate. Since the legs became the wings, it was regrettable that the view of the engine would be die off in silhouette. Therefore I raised the tail section. After that I was able to introduce an interesting transformation gimmick for the toes. Including the parts used for transformation, the number of joints could be said to approximately rival that in a Valkyrie.
* What features do you like about Starscream's robot mode?
"Since the first developmental stage, the pivoting nosecone section of the canopy is a gimmick that I felt was well executed. On the other hand, as I mentioned before, because I was concerned about issues such as air resistance, other areas were also done in the same spirit and quality. Another focal point was the side-mounted gatling gun. On an actual Strike Eagle the gatling gun is mounted on the right flank but as Starscream is a Transformer, we have mounted gatling guns on both sides. So now when Starscream is in robot mode both shoulders are armed with gatling cannons.
Recently my robot designs gone beyond the boundaries of humanoid proportions. Although it was important for us to maintain a style that evoked a feeling of nostalgia, I was delighted to be able to add a taste of more contemporary elements. I think that this is like the time the Valkyrie became the Super Valkyrie as I am able to keep pushing the envelope."
* How about the colouring?
"I have mixed feelings about all the colours, but our priority was to replicate a Strike Eagle. Because a more realistic styling was pushed to the forefront, I think the colouring was also approached with realism in mind. As I touched on before, we were trying to prevent the underside and topside of the jet mode from clashing. Although the blue used on the robot mode's arms and torso made them distinctive, it was considered to break up the blue colouring from the jet mode. This was taken into serious consideration when the current colours were decided.
When you think of the character of Starscream, you can think of different colours you could use, so I'd anticipate further variations being developed along the line. The would be a lot of interesting colour variants that could be made for aeronautic fans."
* Any words about future developments?
"I think I'd definitely like to supervise the design of more Transformers. I'd personally like to work on something like Binaltech with some original or retro style cars. Oh yeah, I'd be stoked if I could revisit the Diaclone Robot Base using modern engineering (laughs).
(C) 2006
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Re: Interview - MP Starscream Designer Kawamori Shouji (Score: 1) by LandRoacher on Monday, October 16, 2006 @ 04:26:04 AM
Some guys love him for this Starscream.
Some hate him for...the very same Starscream!
Points made from both sides, all I have to say is that it is impossible to make everyone happy.
Me? I like this design, even more that I like Prime's, but I do not own either to take a look the joint problems.
Re: Interview - MP Starscream Designer Kawamori Shouji (Score: 1) by greboguru on Sunday, October 15, 2006 @ 12:24:26 PM
Indeed, the Transformer aesthetic is very much a Japanese aesthetic. The only westerner I've ever seen who can actually design truly authentic new Transformers is Don Figueroa. That guy is a wizard.
Also, on the topic of Kawamori -- people here may or may not be aware that he actually did the preliminary design work on Generation 1's original Optimus Prime. (!)
If you have the "Transformers Generations Deluxe" book, on page 096 you can see a rough draft of the Diaclone "Convoy". It's clearly an early version of Optimus, with the head being the only truly radical difference. This drawing was done by Kawamori. (In the text block in the upper left corner of that picture, Kawamori's name -- in Japanese characters -- can be found.)
I don't have any idea if Kawamori did the finished Convoy design as well, but he certainly contributed.
Grebo!
Re: MP-03 Starscream Kawamori Shouji Interview (Score: 1) by robotsong on Wednesday, October 11, 2006 @ 02:46:05 AM
I wish they'd retire this guy from transformers. I don't want that guy touching my Alts/BT's.
Re: MP-03 Starscream Kawamori Shouji Interview (Score: 1) by jmandawg on Wednesday, October 11, 2006 @ 03:16:50 AM
He made some bad design decisions with starscreams bot mode, but Jet mode looks sweet. And if he designed the Macross mecha, he is definitly a genius and a legend.
Link is down though...
Re: MP-03 Starscream Kawamori Shouji Interview (Score: 1) by Kickback(biteme@hotmail.com) on Wednesday, October 11, 2006 @ 03:28:11 AM
Stupid fan-boys!!!
This guy is a legend. It is a honor and a privilege to have him working Transformers.
Re: MP-03 Starscream Kawamori Shouji Interview (Score: 1) by crakbot on Wednesday, October 11, 2006 @ 04:00:20 AM
Honestly, IMO, He did a great job bringing realism to this toy. i love the other designs he's done. Yes, This toy has it's faults but over all the ups out weigh the downs. I would certainly buy a more cartoon coloured version of this toy and BT's if he designs them.
Re: Interview - MP Starscream Designer Kawamori Shouji (Score: 1) by lord_onixprime on Wednesday, October 11, 2006 @ 04:32:14 AM
this guy should stick to valkyries and stay the heck away from transformer. i loved the origonal prototype, it was true to the characters robot mode. the vehicle mode should come second to the robot mode, not the othe way around. this guy just doesnt get it.
Re: Interview - MP Starscream Designer Kawamori Shouji (Score: 1) by ShockwaveRider on Wednesday, October 11, 2006 @ 04:59:52 AM
You're so right, robotsong. A well-respected designer of realistic mechanical designs, who is a perfectionist, focussed on realism and believeability, willing to compromise but bending as little as possible-- boy, I sure wouldn't want anybody like that making any more Transformers. No sir. I mean, think of how horrible the new movie would be if everything were designed by someone who had an engineering background, a love for complex machines, a comitment to make the best designs ever seen on film, who has a strong feel for when and how far to compromise an idea, and who actually researched the characters! Shudder!!
Enjoy your cricket-Prime and count yourself lucky that at least Michael Bay had the good sense not to hire Kawamori Shoji to design gian transforming robots! I mean hey, what do those Japanese know about Transformers anyway. Cmon.
Re: Interview - MP Starscream Designer Kawamori Shouji (Score: 1) by KOG on Wednesday, October 11, 2006 @ 05:08:05 AM
I disagree. I'd rather have the robot mode dictated by the needs of the vehicle mode.
That's why I'm more interested in MP Starscream than I am in MP Optimus.
Starscream looks reasonably close to the actual jet... whereas the front end of Optimus in vehicle mode looks quite odd.
You can't be a 'robot in disguise' if your vehicle mode is F***ed up.
And I'm amazed that so many 'fans of transforming bots' would be ignorant of this man's resume.
Re: Interview - MP Starscream Designer Kawamori Shouji (Score: 1) by ShockwaveRider on Wednesday, October 11, 2006 @ 05:42:22 AM
"Idn't that the guy that ripped off Jetfire for Robotech?"
Re: Interview - MP Starscream Designer Kawamori Shouji (Score: 1) by jmandawg on Wednesday, October 11, 2006 @ 06:55:38 AM
LOL
Re: Interview - MP Starscream Designer Kawamori Shouji (Score: 1) by SMOG on Wednesday, October 11, 2006 @ 10:59:08 AM
Good points, Shockwaverider... ! Keep those japanese away from our transformers! :)
C'mon folks... we all know that it's not robot-first or vehicle-first. You have to balance both elements, hence the compromise.
While for purely nostalgic reasons, I have my criticisms of this Starscream, I'm still hyped about this design because it's extraordinarily well executed. In some way's it's more difficult to come up with a winning design when you're not working with an entirely original concept. Whenever someone interprets an established and beloved design, there are always going to be some some departures, but I think that in this case Kawamori did so respectfully and intelligently.
Comparing this Starscream to Michael Bay's, I think we can clearly see which design aesthetic is staying truer to the Transformers spirit.
Re: Interview - MP Starscream Designer Kawamori Shouji (Score: 1) by bob on Wednesday, October 11, 2006 @ 11:06:23 AM
Although I'd take mirage and possibly a couple other alt's over starscream as far as raw asthetic (but then I was never as in love with the seekers to begin with as alot of people here) I think starscream is quite possibly the most impressive transformers toy ever made (IMO).
It does really amaze me how many people seem to really dislike this toy. If this isn't exactly what transformers are really about, than what is?
Re: Interview - MP Starscream Designer Kawamori Shouji (Score: 1) by blaine71274 on Wednesday, October 11, 2006 @ 12:29:51 PM
I have mine also as of today. And one of those extra pieces that "whoever" added to make it more jet like, has fallen off. Will have to be glued back on. Also, the kibble reduces articulation quite a bit on the legs. Even if you take the kibble off of the hips, the legs are still hindered. The pegs even get in the way. If you were to take the pegs off of the hips where the kibble attaches, you would have full articulation. Should have left him alone. I'll keep him anyway, unless Hasbro comes out with the original version. Soemtimes the robot should be the primary focus, it was with Prime and he is fine. Fire that "whoever" guy.
Re: Interview - MP Starscream Designer Kawamori Shouji (Score: 1) by GodGinrai(Transformers_Crazy@yahoo.com) on Wednesday, October 11, 2006 @ 12:45:03 PM
Getting a little carried away with say Japanese people can't have Transformers, aren't we?
Re: Interview - MP Starscream Designer Kawamori Shouji (Score: 1) by blaine71274 on Wednesday, October 11, 2006 @ 01:55:18 PM
Also, if this guy was concerned more about more realistic vehicle modes than accurate robot form, then what the hell happened to THS-02 Convoy?
Re: Interview - MP Starscream Designer Kawamori Shouji (Score: 1) by ReverendNash on Wednesday, October 11, 2006 @ 03:17:30 PM
Don't get me wrong, I'm by far first and foremost a TF fan since '84...but lets clear a few things up
Kickback, is exactly right, we should be honored to have this guy working on our TF's.
ShockwaveRider, Macross - 1982, TF Jetfire - 1985, so I'm not sure who ripped who off on that one.
Blaine71274, I sure wish this thing had as much articulation as the original Starscream did, he was soooo posable. Do you want him to be able to do the splits?
...and to everyone who keeps complaining about the legs on this version...have you ever heard of SolidWorks or LightWave? they're 3-D animation/modeling programs that are very commonly used for rapid-prototyping, and yes shadowing is an effect that the software comes standard with. Has anyone ever actually seen a real resin prototype of the version with "the better legs," because it probably doesn't exist anywhere other that on a computer, and if it does, it was a one-of-a-kind piece made with an engraving/milling machine, the mold, still, never existed. I think these legs are are little more proportionate to the rest of the figures scale, don't you? I know my calves aren't the size of my waiste.
I own every release of Masterpiece Prime that has been released to the public (MP-01,2,4 and both Hasbro editions), but I would love it if it actually looked like a real truck in alt mode. I am more than satisfied with the way the MP-03 came out, and I can't wait until I have to figure out how to come up with the money for MP-05,6 Thundercracker, and Skywarp.
Why can't this board ever be happy that they're making figures for those of us who grew up on these things. The Masterpiece line aren't toys that are meant to be played with.
Re: Interview - MP Starscream Designer Kawamori Shouji (Score: 1) by bob on Wednesday, October 11, 2006 @ 03:56:04 PM
I seem to recall the original starscream having moving shoulders, and that being it for bot mode articulation.
Or was that the point?
Re: Interview - MP Starscream Designer Kawamori Shouji (Score: 1) by KOG on Wednesday, October 11, 2006 @ 06:32:53 PM
The original Jetfire toy was a repurposed Valkyrie toy. The Macross design was the original.
Re: Interview - MP Starscream Designer Kawamori Shouji (Score: 1) by SMOG on Wednesday, October 11, 2006 @ 07:47:59 PM
GodGinrai:
When we said that the Japanese should stay away from Transformers, I believe that Shockwaverider and I were just being sarcastic. We weren't being serious!
The fundamental aesthetic of Transformers is the product of Japanese toy aesthetics. I wouldn't want my giant robots designed by anyone else! :)
Re: Interview - MP Starscream Designer Kawamori Shouji (Score: 1) by ShockwaveRider on Thursday, October 12, 2006 @ 03:08:18 AM
RevNash, Ginrai, etc:
I was being sarcastic. And jabbing at the fanboys. True story: I was watching Robotech (not even Macross!) at a con in the late 80s, it was the episode where they show the super Valkyrie for the first time. When it came onscreen I heard someone say, in all seriousness, "Aw bullsh!t, they ripped off Jetfire!" He got hit at least once as they tossed him out.
Point is, I just can't freakin' believe people are actually bagging on Kawamori. Some people would really rather have that Yugo than a Lambourghini. Oh well.
Blaine, I'm sorry to hear about the articulation problems and the bits falling off. If the execution is really that bad, I'm going to cry for a week.
Re: Interview - MP Starscream Designer Kawamori Shouji (Score: 1) by ShockwaveRider on Thursday, October 12, 2006 @ 03:09:21 AM
Oh, Rev. Nash, one last point. The hard prototype did indeed have the tailfins in the proper position in bot mode, it also didn't have the extra conformal fuel tanks along the sides of the engines. HLJ had the pics and I wish I'd saved them before they switched them out. It looked a little sleeker, and I think I liked it better. They apparently changed it to give the legs better mobility. You can still pop the tail booms off the hips and move them down onto the legs, though you still have big ol' ball joints hanging off them. Check out the gallery.
Re: Interview - MP Starscream Designer Kawamori Shouji (Score: 1) by GodGinrai on Thursday, October 12, 2006 @ 09:33:49 AM
SMOG, ShockwaveRider: Ok. I was getting the impression that 'Japanese people staying away from Transformers' started off with the negative reaction to how Car Robots, Armada, Energon, or Cybertron played out.
Re: Interview - MP Starscream Designer Kawamori Shouji (Score: 1) by GodGinrai on Thursday, October 12, 2006 @ 09:33:53 AM
SMOG, ShockwaveRider: Ok. I was getting the impression that 'Japanese people staying away from Transformers' started off with the negative reaction to how Car Robots, Armada, Energon, or Cybertron played out.
Re: Interview - MP Starscream Designer Kawamori Shouji (Score: 1) by GodGinrai on Thursday, October 12, 2006 @ 09:34:50 AM
So I guess that's cleared.
Re:very good (Score: 1) by FF1121 on Monday, December 17, 2007 @ 08:13:47 PM
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