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Combiner Wars Drag Strip New Photos And Quick Review

Fakebusker has put up new photos showing Combiner Wars Drag Strip. Notable as compared to previous photos of the toy, we now have comparisons with a number of common prior toys so we can get a real sense of the size of a Combiner Wars figure. This Drag Strip actually stands a bit taller than the Universe figure based on Classics Mirage! Fakebusker has also written a short review of the toy, and you can find both by clicking the title link!

Bot mode

Drags here comes with a dagger and combiner appendage. The latter can be folded up to form a hefty blaster
with the fingers folding away neatly. Can't say the same for the thumb. It sticks out like a sore...thing that likes sticking out.

The bot mode feels solid with kibble in all the right places. His backpack pegs down neatly and is not egregious at all.
There's articulation in his neck, shoulder shrug, shoulders, bicep swivel, elbows. Waist, hips, knees. Thigh swivels. All joints
feel solid except his lower legs feel shaky because of their nesting construction.

No wrist swivels. No foot movement nor ankle tilts. He balances satisfactorily on two legs, but no judo kicks for him.

No light piping.

These combiner limbs have finally bucked the trend and has retained a respectable scale. He's even taller than his predecessor
as well as being more solidly built. He stands 14cm tall or 5 1/2".

His sword has a 'thing' sticking out of its side. I'd think it's a 5mm peg so it can be held as a gun but it don't seem
to like 5mm ports very much. I tried test fitting it and it caused stress marks to appear on the peg hole.

It might have a function in combiner form but I'll let your honourable people explore that possibility yourselves.

Alt mode

Dragstrip's alt mode is serviceable. Transformation is simpler than most deluxes (simpler than Classics Dragstrip anyway)
which is understandable given he's a combiner limb. I prefer his shade of yellow compared to Classics,
but I find his burgundy a little dull.

The rear of his lower legs are casted in burgundy with yellow painted over it. I found the difference in yellow shades jarring
and I much rather they did it the opposite way (burgundy paint on yellow) like they did on his forearms. More consistency that
way.

You can mount his combiner appendage on top his alt mode, but the connection is loose. And he looks a little dumb like that.

Combiner Limb modes

His arm mode is pretty sweet. It's poseable, his bot head is hidden and his arms even lock in place, which is an improvement
over his FOC cousins. His combiner hand, though, don't feel right. It looks too chunky and stiff. Someone on Shapeways or third party, please...come up with alternatives?

Note: I realised after taking these photos that his foot section can actually swivel up to reveal a second combiner socket
underneath, which allows you to shorten his combiner forearm or lower leg.

So, I don't actually have a combiner torso in hand at the moment, but I expect fellow fans to be able to help out with
this part of the review in a couple of weeks! From what I feel though, Dragstrip's combiner joint feels solid and clicky,
as satisfying as the Energon combiners of old.

Conclusion

I guess I can give Dragstrip here a passing grade. He's an ok looking bot, not as dynamic as his predecessor but he's
solid and hefty. His transformation is straightforward and all of his joints feel sturdy. The lack of ankle tilts kills him, however.

I'll love to give him a more suitable weapon (like a small hand blaster) though I understand the large purple cannon-thing is
actually a G1 homage.

20 Images - Click to Enlarge

Dragstrip 01 (1 of 20)

Dragstrip 02 (2 of 20)

Dragstrip 03 (3 of 20)

Dragstrip 04 (4 of 20)

Dragstrip 05 (5 of 20)

Dragstrip 06 (6 of 20)

Dragstrip 07 (7 of 20)

Dragstrip 08 (8 of 20)

Dragstrip 09 (9 of 20)

Dragstrip 10 (10 of 20)

Dragstrip 11 (11 of 20)

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