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PreviewsWorld Talks IDW's Revolution With Artist Fico Ossio

PreviewsWorld has posted a new interview with Fico Ossio, the IDW artist behind the upcoming Revolution event that will tie all Hasbro properties together into a single shared universe. Ossio explains his role in the project - including some redesign work on the Transformers - while also singing the praises of IDW's creative working environment. Keep reading for excerpts from the interview and a link to the full article.

PREVIEWSworld: Revolution #1 (JUL160451) intends to celebrate more than a decade of stories by IDW and Hasbro. That’s like saying your hosting a block party for the coast of California. Additionally, Revolution aims to be an unprecedented biweekly event that draws everything together. Did you have to physically train to get ready for this workout? How did you carve up your life to prepare your work schedule for such a massive job?

Fico Ossio: Yes, of course. I do 100-push ups/sit-ups/squats and run 10 km run (6.21 miles) every day. AND I slept without an air conditioner…never. Especially not in summer.

And to work the schedule it was easy: I kissed my wife goodbye: ¨see you in six months,¨ sold my Harley, burned my cellphone, and adopted two cats to keep me company. It´s all about commitment…and coffee. LOTS of coffee.

PREVIEWSworld: Tell us what you’re on point to do for Revolution. What creative chores have you accepted?

Fico Ossio: I´m doing pencils and ink. And I get to do the characters redesigns, for all the G.I. Joes. And I´m having the first crack at the M.A.S.K. vehicles, which is awesome. I used to own all the toys.

I took some liberties with the Transformers, as well as Action Man. It does all serve the purpose to have them all stand together and have a cohesive look.

PREVIEWSworld: How have you worked with your colleagues to “get on the same page” for this project? Or did you all just take the opposite approach, and set up your own outpost so that no one could compromise your brainstorm? Tell us the mechanics that were involved in how you made something that was part of a greater whole.

Fico Ossio: IDW has the most awesome working environment. Everyone is open to hear all the different creative inputs. So there was no real challenge to get on the same page, we all share the same ideas on what we wanted for this and worked beyond that. Plus we got David to keep us all on point!

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