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Sentinel Prime - Dark of the Moon - Figure

Sentinel Prime

After 2 years of Revenge of the Fallen, we are finally moving on to the third (and perhaps) final chapter in the Bayverse known as Dark of the Moon. While it looks like many of the core characters will soldier on, there are several new characters appearing as well. Perhaps one of the most anticipated of these characters is Sentinel Prime. Thought lost long ago, Sentinel Prime has now returned to try and put an end to battle.

Bio

Sentinel Prime is a legendary warrior, thought lost long ago. The strength of his will and the power of his sword are spoken of in reverent whispers by Autobot and Decepticon alike. Now that he has returned, the final defeat of Megatron and the Decepticons is assured.

Strength     
Intelligence
Speed
Endurance
Rank
Courage
Fireblast
Skill

Reviewer's Note

The review format, in coinciding with the Dark of the Moon series, has been drastically updated in comparison to previous reviews. Please take a moment to review this thread in the Forums. This thread will explain how the new rating system will work. Any feedback on this new system is highly encouraged.

Robot Mode


Aesthetics

Sentinel Prime sure does look the part of a leader. Primarily red with silver and black accents, he also features a "cape" that consists of this roofline being split. He also has a cape that runs down each shoulder. The head sculpt does a good job of blending the Bayverse look with that of a more traditional Transformer and features orange eyes. Overall, he fits his bio well as being a weathered and respected warrior

Score:

Articulation

Feet:Stationary (Technical)
Knees:2pt ratcheting, 60 degree bend. Pinned above knees for unlimited lower leg rotation.
Hips:10pt ratcheting for 180 degree bend, 3pt ratcheting for 60 degree spread.
Waist:Stationary
Shoulders:16pt ratcheting for 360 degree rotation, riveted for 90 degree spread.
Elbows:4pt ratcheting for 90 degree bend. Pinned above elbow for unlimited forearm rotation.
Hands:Pinned at wrist for unlimited rotation. Pin hinge on main knuckle for 90 degree bend of fingers.
Head:Pinned for marginal rotation

Articulation is fairly well ranged. However, he is slightly backheavy and doesn't have any rearward haunches to keep him stabilized. It may be tricky to stand him in an active pose.

Score:

Playability

Sentinel features several gimmicks in keeping with the Leader class line. Pressing a button below his mouth will will open his mouth, cause his eyes to light up and have him utter the phrase "I am Sentinel Prime". In other words, rather generic stuff. There is another button behind his head, but for now it's irrelevent. Sentinel comes packed with 2 accessories. The first is a double bladed staff that can fit in either hand. The second is a shield that can either peg to his left forearm (highly recommended) or grasp to his hand via a fold-out handle. Just know that even with the fist clenched, both the shield and the staff will still be loose, as there is no positive locking system. This makes battle poses awkward.

Score:


Robot Mode Summary:(out of 9pts total)
Some struggles with balance and weapons grasping. With all the tabs this figures uses in it's transformation, I'm surprised 2 more weren't used in the hands to hold the accessories.

Robot Mode Specs

Height:10.25in/260.4mm
Width:5.88in/149.4mm
Depth:5in/127mm
Supplied accessories:(1) Convertible shield, (1) Bladed staff

Transformation


Complexity

Hasbro recently beefed up their instructions by highlighting the transformable steps in red. However, this can make reading them even worse. Sentinel is definitely an advanced skill level, but he can also be frustrating to convert right. This is because a series of small tabs and slots are used to lock the alt mode body panels in place and it takes exact placement to get everything to fit right. Unless you do it on the dot, you'll likely have misaligned panels that won't stay in place.

Score:

Fluidity

Synchronizing all those tabs and slots will likely frustrate you the first time around. A few hints about the alignment: (1) The feet align diagonally. Trying to get them to line up straight will not work. (2) Makes sure the knuckles to the fist point inward when wrapping the leg armor around it. If the knuckle line points outward, you won't be able to attach the alt mode side panels right. A lot of fine adjustments will be necessary once you have everything in place.

Score:



Transformation Summary:(out of 6pts total)
Hasbro has employed better attachment systems in the past. Too many small tabs lead to ill fit and finish.

Alt Mode


Aesthetics

The alt mode is a mostly finely crafted work. The cab is blacked out, while the top half of the body is done in red. The lower half of the body is black. The Rosenbauer logo is embedded on both sides, as is the number 316. An Autobot insignia flanks the rear. Blue light bars adorn the top of the cab. A well executed alt mode... for the most part.

Score:

Realism

The alt mode is based off the Rosenbauer Panther 6x6 fire truck, sold mostly to airports. Shile most details are faithful, one thing does puzzle me. Why have a clear windshield if you can plainly see the back of the robot's head? This is a case where havign an opaque window would have been a much better idea. As it stands, it is the only glaring complaint with the alt mode.

Score:

Playability

This is a very functional fire truck, even if you can't squirt water from it's hose. The 2 jointed crane is fully rotatable for a variety of different positions. Though it may look like it, the head unit is NOT jointed. It is, however, rubber. Pressing the gray button behind the lightbars will emit a siren, as well as light up the light bars via an orange LED module. Without the shield attached in "storage mode", there is plenty of ground clearance to roll the vehicle about. With the shield on, however, clearance is minimal.

Now for the main gimmick of the line, the MechTech. Attaching the shield to the roofline with the blades creates a rather formidable battering ram that likely could slice up a Con pretty good. If that's not enough, a pair of cannons can flip out from the rear end. Also, when you attach the MechTech shield to the roof, you'll get a "connection" sound byte and the light bars will briefly flash.

Score:


Alt Mode Summary:(out of 9pts total)
For a $45 Leader class figure, there is NO excuse for showing the head ANYWHERE in the alt mode. None.

Alt Mode Specs

Length:9.5in/241.3mm
Wheelbase:5.38in/136.7mm (Fron front wheel to rearmost wheel)
Width:3.13in/79.5mm
Height:3.5in/88.9mm
Scale Ratio:49:1 (Est)
Wheels:6 rotating
Detailed cockpit:N/A

Value


Durability

There are definitely durability issues at hand. There is a lot of soft rubber, from the head sculpt to the water nozzle to the mirrors. The extensive use of small tabs is also a concern, especially considering that alignment is an issue. Finally, the shoulder tabs are pretty fragile. I've already had to realign the snap tabs once. It's questionable, especially if he's not handled carefully, how long he will last.

Score:

Fun to Dollar Ratio

There is certainly a lot of expectation for a $45 figure. For the most part, Sentinel delivers. He has lots of playability and just plain looks good. However, durability and complexity will reserve this figure for those who can treat it gently and care for it.

Score:


Value Summary:(out of 6pts total)
Definitely not for the kids, unless your kid uses kid gloves.

Final Summary

Sentinel Prime has been a hit list on most people's eyes since his first leaked photos. It's no wonder. He is a great looking figure in both alt and robot modes. However, he is also a very fragile figure and you will have to budget some time to handle him properly. I can't see this figure sitting wheel with many kids and even some adult collectors might let him gather dust. It's a shame, because he has the looks of a hit figure.

Final Verdict:

Class:Leader

MSRP:$45


ReviewerBlitzwing  
DateMay 1st 2011  
Score 7 stars (7 out of 10)  
Reads16333
LinkSentinel Prime via Movie Database  


Images



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last 10 shown - scroll to view more   TFormers Member Comments
ShellformerV1
2011-06-10
3:20 pm

 
ShellformerV1
2011-06-09
8:56 pm

You're right: Prime's alt mode IS killer, although there is no discounting the fact that 'Screamers does a better job of presenting the form of the F-22 while hiding as much robot mode kibble as possible than any $45.00 toy has the right to. IMO, 'Screamer matches Prime for mol... read more 
ShellformerV1
2011-06-08
10:52 pm

 
Jason X
2011-06-08
8:37 pm

I'm sorry Shellformer. As decent a comparison of LC figures as that was, I fear I was too busy giggling at "groin module" to fully appreciate it. God help me, I'm such a child. 
ShellformerV1
2011-06-08
6:19 pm

Hmmm...upon closer examination to see just how CGI-accurate this toy is, I see 4 points: 1) In the CGI model, there is a hose on the right pectoral plate/side windows that connects to the right shoulder. This is absent on the toy. It's a little detail, but it does look cool on the CGI and I wi... read more 
jetfire217
2011-06-07
10:21 pm

It could still happen. Mindwipe and superion weren't in rotf. If this is the definitive end to the bayverse film series then I could see hasbro doing multiple non movie transformer characters in the movie style. 
Jason X
2011-06-07
9:14 pm

Train-formers are AWESOME! Seeing Astrotrain in the IDW Rising Storm prequel series got my hopes up briefly, but I'm sure if there was going to be a Bayverse Astrotrain figure we would've heard something by now.... 
ShellformerV1
2011-06-07
5:19 pm

 
Lord Atmo
2011-06-07
12:50 pm

Yeah repetitive alt modes.... I still wanna see a bayformer that turns into a TRAIN 
Jason X
2011-06-06
10:52 pm

I'm still waiting on a Dew-bot myself, firing icy sweet refreshment at me at 120 feet per second. Pure win! Edit: Yeah, but the same five alt modes are getting old. It seems like they took it to the extreme in TF Prime in that damn near every Decepticon has to be a jet of some sort (I beli... read more 
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