The name Blurr has long been associated with the fastest Autobot from the G1 series. And while I dislike name reuse, I have to admit that it fits this Armada toy very well. I’m not sure where Incinerator earned his name, since it doesn’t really seem to fit a drag race car (unless it’s a pun on “burning up” the road).
As the old description says, Blurr is a sleek vehicle. The roof opens, which reminds me of the Diaclone cars. There’s no room for a pilot, and it only opens to assist with transformation, but it’s still a neat added feature. Inserting Incinerator all the way into the rear of Blurr’s vehicle mode folds down the rear sides of the vehicle to introduce us to Blurr’s flight mode, complete with Mini-Con powered cannons on each wing.
Transformation is not very difficult. Fold down the robot body from under the car. The front of the car becomes the shoulders and arms and you’re done. There’s a lot of car left on his back. Incinerator has a typical Micromaster transform with the exception that the front of the car hangs off his right arm.
I have to admit that Blurr is my favorite Autobot in the Armada line in terms of aesthetics. He just appeals to me in robot mode, mostly due to the fact that he reminds me of the fan character I designed back when G2 came out. He features double-jointed elbows and can bend at the hip. Not terribly good articulation, but better than a few of his contemporaries.
Both missile launchers from his car mode can be attached to either forearm. You can also stack them on top each other to give Blurr a dual-missile launcher.
Overall, I consider Blurr and Incinerator a must-buy. Both look great in both modes and while Blurr’s gimmick leaves a lot of car hanging on his back, it doesn’t take away from his coolness factor. Grade: A
|Reviewer||Richard C. Mistron|
|Date||December 19th 2002|
|Score||(9 out of 10)|
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