The name Thrust returns to the skies in Armada. Megatron's Number Two Bot, Thrust also shares the cone head distinction of his G1 namesake. Will it be enough to turn the tide of the war in favor of the Decepticons? No. But, it does make for an easy target in the Decepticons "weighty philosophical debates."
Quote: "I fight, I prevail, I conquer!"
A veteran soldier, Thrust was summoned to Earth by Megatron to reinforce Decepticon military ideas, and swiftly became Megatron's number two in command. Thrust's meteoric rise to the top earned him the lasting contempt of Starscream & Demolishor, who constantly strive to undermine his authority. Known for his lightning speed and advanced attack capabilities, Thrust will employ any means to win. Will arrogance and blind ambition cloud his ability to lead his troops to victory?
Strength: 7.0 Intelligence: 8.0 Speed: 10.0 Endurance: 9.0
Rank: 9.0 Courage: 8.0 Fireblast: 6.0 Skill: 9.0
So the key to becoming second-in-command of the Decepticons is to be summoned AFTER the conflict started. That way, your leader won't have been exposed to your ineptitude and you can come across looking like hot stuff.
At 6 1/4" long, Thrust has a wingspan of 4 3/4". He is primarily dark gray with light gray intakes and engines, metallic light blue windows on his cockpit, and a black nose cone. There are some red highlights throughout in addition to the mint-green ailerons on his wings, rudders, and tail fins. In addition to retractable front landing gear, Thrust also has a silver/gray turbine just behind the canopy. And as some have pointed out to me, this is similar to a lift-fan, built by Rolls-Royce, for the F-35. His firepower consists of two missile launchers, located on either side of the fuselage, just in front of each wing. Both are pressure-activated. There are two static Powerlinx ports in this mode, one on the underside of each wing tip.
In the back, between the tail fins is a platform for Inferno, Thrust's Mini-Con partner, to ride in. When Inferno is moved back, the missile in his launcher will fire. As for Inferno, he is a dark green and gray missile truck with green highlights and silver painted windows. Moving his Powerlinx connector, located underneath the back of the truck, forward will also launch the missile. The launcher can be flipped upside down, so the launch button is on top, but due to the truck cab, the missile doesn't go very far at all.
Pull each intake section out forty-five degrees. Rotate the hip joint so that the smooth side is facing up then bring the legs down and flip out the robot feet. Pull the rear engines apart slightly and swing down. Flip Inferno's platform onto Thrust's back. Swing the nose cone out and forward, rotate the small green platform the nose cone rests on one hundred-eighty degrees and swing the entire mechanism up until it locks into place. Turn the cone around and push back.
Inferno has a typical Micromaster-style transform. Flip the front cab over and fold the sides down to form the arms. The launcher can be removed or placed in a number of ways to give him better balance. Additionally, by placing him on all fours, this constitutes an attack mode, albeit a rather silly looking one.
Standing at 6" to the top of his cone head, Thrust is a decently proportioned robot. There is more light-gray and light green in this mode, most notably on his chest, waist, and hips. There are very nicely painted Decepticon insignias on both shoulders. Clearly the same people who painted the ones on Thundercracker didn't work on this toy. And yes, I know they are factory painted. Thrust sports a good deal of articulation; full shoulder and hip joints, bending knees and elbows, and he turns at the waist and neck. Inferno's missile launcher can fit into the insides or outsides of either arm. His other missile launchers hand off the fronts of his legs and are useless unless he happens to have an Autobot to his side.
Thrust has an additional mode as well. By extending the arms straight out, pull the wings out slightly, turning the head and waist around and pointing the legs downward at an angle with the launchers facing up, you turn him into Powerlinx mode. Attach a Mini-Con to the port on his chest and move it up and down to rotate the plan wings... in theory. Seems as though my Thrust has taken after Cyclonus in having a gimmick that doesn't want to work well at all. While it does spin fairly well, it tends to hang up from time to time. It's all for the better since I can't really see an benefit to this configuration.
Featuring seven points of articulation, Inferno is a pretty decent looking Mini-Con. He has moving shoulders, waist, hips, and knees. His parrot-faced face is painted a fluorescent green, which is a decent contrast to the dark green that dominates his color scheme. Additionally, Inferno can hold his missile launcher in either hand as a bazooka.
In the end, Thrust and Inferno are a decent set of toys. I rather prefer my Transformers to have proper hands and so Thrust loses points for that. He also loses points for a gimmick that doesn't work well. Inferno is rather bland, though his launcher's design and configuration abilities are really cool. Not the best Armada toy, but not the worst toy either.
|Reviewer||Richard C. Mistron|
|Date||March 6th 2003|
|Score||(6 out of 10)|