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Mirage - Energon - Figure

Mirage

On a high-speed mission in enemy waters, there's no turning back. The Decepticons have a new boat. Mirage is an evil foe. And with the Decepticon's new boat, they're gonna get Energon! Energonnnnnn! What happens next? Find out in Dreamwave comics!

I've always wanted to parody the G.I.Joe Devilfish commercial jingle somehow.


Review

Set Includes

Bolstering the Decepticon forces comes the oddly-named Mirage. I say odd because the name Mirage is known for it's association with Indy-style race cars and that boats aren't exactly known to inspire mirages. At least, I don't get that impression. But, when a registered name is on the line and the only Indy-style car in Energon is named Prowl, what can you do?

That aside, Mirage is a nice looking boat. The hull is mostly a light-blue in the front with dark-blue trim. The hull is also completely dark-blue for the last 1/3 of the hull. The main deck is a mustard color with two dark-blue and black missile launchers, one on either side. Two additional launchers are on either side of the stern of the vessel. The cabin is black with a detailed interior (two seats and some dashboard detailing). The rest of the vessel is a conglomeration of gray, purple, mustard, gold, dark-blue, maroon, and black. Also, The back roof has two Mini-Con ports

There are five casters underneath, one in the front and four in the back, that help roll Mirage around fairly well on smooth surfaces. As with the other Decepticons, Mirage has a Hyper-Mode. Press the switch on the deck in-between the launchers back to raise them into position. Provided you put in two "AAA" batteries, this will also activate a winch-like sound. Pressing it back again will activate a missile-launching sound effect. The rest of the Hyper-Mode consists of folding the rear launchers down and swinging the rear, dark-blue hull sections out at a slight angle.

Start-Change-Finish

To transform Mirage into robot mode:

  1. Separate the longer hull sections out to the side slightly and flip the deck forward so the launchers lay against the ground.
  2. Bring the robot legs down slightly, flip the feet out, and the heels back.
  3. Rotate the cabin section 180 degrees and do the same with the waist.
  4. Rotate the black panels connected to the arms out.
  5. Slide the back cabin section over the front and fold the black arm panels back and down to the sides.
  6. Position the arms down and extract the arms by pushing forward on the Mini-Con ports.
  7. Raise the robot head.
  8. Rotate the deck assembly around 180 degrees.
  9. Fold down at the first hinge, up at the second, leave the third straight and fold back on the fourth.
  10. Lock the head into place by connecting the tab behind the head to the slot formed by the backpack.

Robot Mode

In robot mode, Mirage is exceptional looking. There are some issues with this mode, predominantly the hull sections left over from his alternate mode. The longer panels, officially, jut out behind his from the waist at a downward angle. This makes Mirage take up a lot more room than is necessary. Fortunately, they are on a ball-socket joint and can be rotated upward on either side of his backpack. This give him a look similar to the Armada Mini-Con Terradive. His nicest feature is his head sculpt. His helmet is black with a purple crest, gold face, and dark gray eyes. It's reminiscent of Armada Thrust only without the suck.

Mirage also features a surprising amount of articulation. His neck and waist turn and his shoulders rotate and raise. His elbows feature a double-joint as well as two rotation points. The hips rotate and raise. He can swivel above the knees (which is where the lower portions of his legs can pop off in case one pulls too hard on them). The knees themselves bend and he has a dual-position ankle joint. The Energon receptacle is in the center of his chest with a Decepticon insignia on his left breastplate as well as inside the receptacle.

As in vehicle mode, Mirage's robot form has a Hyper-Mode. Simply press the button on his backpack to pop up the missile launchers above and behind his head. I suppose you could expand the launchers on his arms out by opening up the panels, though that makes more of a shield than a weapon. Mirage can make use of the Mini-Con ports on his forearms and the receptacles on the sides of his arms to hold various Terrorcon weapons. The G1 Megatron-style cannon from Battle Ravage fits nicely on the side of his left arm and the other launcher on his right. Both can also be plugged into the holes on the hull piece beneath his arm launchers, making him able to hold a wide variety of weapons.

Overall

Mirage is definitely worth looking into. He looks great in both modes and has a number of cool play features. The sound effects aren't all that bad either, but I've already taken the batteries out of mine. The hull parts that hang from his hips can get in the way, but I don't really see what else can be done with them unless you'd like to remove them since they do just snap back into place. He is significantly smaller than the other toys in his price point, so you may not fee like you're getting your full $20 worth. Pick him up on sale if you can, you won't be disappointed.

Final Grade: A-



ReviewerRichard C. Mistron  
DateApril 30th 2004  
Score 9 stars (9 out of 10)  
Reads3763
Link  




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