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Powermaster Overlord - Generation 1 - Figure

Known as one of the tallest Decepticons ever made, Overlord is a great toy able to offer several hours of fun to everybody; even if used for displaying purposes only, it stands up very nicely among every TF legion you could have!

Overlord's bio (translated from my own Italian release):

FUNCTION: Attack Base "Nobody and nothing can stop me!"

Thanks to his strength and cruelty he is seen as a real hero among his Decepticon friends. There is no place too far and no terrain is too harsh, and he's got a tank and a jet, which both let him come in every time he's needed. His ultimate transformation, the Attack Base, is provided with a factory that produces extremely sophisticated weapons. This base represents an installment that's both strategic and defensive from Decepticons' eternal enemies, the Autobots!

STRENGTH: 9
INTELLIGENCE: 3
SPEED: 3
ENDURANCE: 10
RANK: 10
COURAGE: 9
FIREPOWER: 8
SKILL: 2

Overlord disguises itself as 2 vehicles, a tank and a blackbird-like jet. He's a powermaster, and he's the only PM with 2 engines (I don't know their names; in Transformers: Masterforce they were Giga and Mega, I think/hope), a black and gold one (male character) and a white and silver one (female character).

They activate vehicles' transformations and can be placed in Overlord's chest to let 2 weapons pop out: a double barrel gun and 6 cannons. The tank has got a white turret and its rest is blue and grey, with a purple barrel; a radar must be placed on the left half of its turret, in a place where its pilot, the male character, must fit to transform it; the right half of the turret presents an orange plastic cover where the driver can stay. It's non too much detailed, and worst of all, the turret can't turn at all; it can only rise or lower itself in 3 positions, and that's all the articulation this tank has; it rolls very well on 4 little wheels. I found that its barrel, usually unused in robot mode, can actually fit in Overlord's hand as a mace without leaving stress marks!

The other part is a black, very good-looking jet. It has a cone that can be detached to act as a mini-jet that then becomes a sort of shield for Overlord in robot mode. On the top it has storage for its pilot, much like the tank. In the middle of the jet there's engine's fitting place where a double purple cannon must be placed in jet mode. Tt rolls on 3 wheels, 2 are on the jet's short portion of Ovelord's legs and the third one is in the middle of Overlord's chest. The mini-jet itself has 2 wheels plus another one that can be moved up while flying, like a real airplane's one (almost...). I think that it’s a very good lookin' jet and a wonderful toy; as an undocumented feature, when you detach the mini-jet revealing robot's head you can note that Overlord has a driving cabin molded very nicely on the back of his head, with 2 guns at his sides! Anyway, this results as a square, fat sort of starship.

Those vehicles are both very playable; I only miss some sort of rotation for the turret.

Their first combined mode is a big base: here you'll need several accessories such as Overlord's big gun, 2 radars, 3 ramps and tank's radar and jet's purple double gun; you will also find a little grey vehicle, a little pathetic to tell you the truth, that can hold an engine to act as a Powermaster non-transforming vehicle. The other character can be placed in the minijet, as follows.

Transformation is simple: the tank splits in 2 and each half opens to reveal an anti-air installation (the right half) and a weapon factory/repair bay with a long mechanical arm that has 3 points of articulation (the left half). Each part has a white unfolding ramp. The jet's main body opens to form a main platform; the mini-jet must be moved 90 degrees up to become a command tower and then be rotated 180 degrees to show the lower half that has an unfolding double cannon and another storage for another character (that's the place I mentioned before). Tank's parts connect to the main platform with 2 ramps that then become robot mode's "leg armor;" another central ramp must be used ONLY IN THIS MODE. I never found a way to attach it to Overlord's robot mode so it stays in its box waiting for better times.

This base mode is very big, very original and much more playable than Scorponok or Tripticon's base modes: if you have some Micromaster figures around, prepare yourself to smile a lot!

My only serious complaint is that ramps DON'T ATTACH, you simply place them at their place: if you roll on them with too much enthusiasm they fall off very, very easily.

Finally, Overlord's robot mode!

This bad guy stands out impressively on my shelf and I must say that he deserves it.

Tank's 2 halves become legs that attach where the black jet had 2 wheels; here we have the leg's only point of articulation (90 degrees up). Jet's long engines become arms and black fists show up; his shoulders have 2 purple cones that must be flipped behind his arms. Jet's black wings must be flipped back, too. As a last touch, open panels on Overlord's chest to place your 2 engines and you have finished. It's very simple, after all.

It has poor articulation: 90 degrees for his legs, arms rotate 360 degrees and head turns 360 degrees. Stop. So, it's a nice display piece but can only shoot around with his big gun or let his shield detach as the mini-jet it actually is to attack separately. Stop. Scorponok's articulation is much, much better. Thinking of G1, it's still very fun to play with.

So, we have a very fun base (perfect for minicons or Micromasters), 2 very nice vehicles and a giant Decepticon warrior.

Well, I don't know how many stars or points I could give to this guy, but I can only tell you that he will be worth every single coin if you decide to buy him. Recommended.

NOTE: this review was originally donated to another site but i decided to write it again here because this is the only site about tfs that I currently visit.

ReviewerRiccombeni Alessandr  
DateAugust 9th 2004  
Score 10 stars (10 out of 10)  
Reads6640
Linkplease look here for pics.  


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