Transmetal II Scarem
Series: Beast Wars (1998)
Size: Basic (circa 3 to 4 in)
Function: Ground Commando
Stat Average: 6
He's a beetle. The green and blue strike each other well, giving that grotesque evil feeling. Check out those jaws, they were meant to put holes in Maximals. Again, only one twist tie (I imagine that's going to be like Spittor's). Okay there are two of them. The art is more of a saber wielding mantis, but I haven't transformed him at this point, so he may be more. Again, Transmetals2 logo. On the back is the instructions, biography and a look at the other basics and some deluxes of the Transmetals2 line.
It's hard to get this beetle to stand up, but immediately I see a plus. The Claws in front can hold on to some figures (I got it to work with Dinobot and Wolfang. Rhinox was too wide). Also Optimal Optimus's arm and Depth Charge's waist in robot mode. This beetle could be the perfect kamikaze. The rest of the beetle is just kinda there. But those claws are killer!
Pull the insect legs down. Rotate out the claws. Unsnap the back and reveal the head. Rotate the blue panels into shoulder pads. Rotate hips, snap insect legs together to form the legs. Flip down the chest if you want to see the spark crystal.
This is my idea of a ground commando. Scarem seems bigger than he is. Those claws are still ready to slice and dice. Very stable. The legs aren't very poseable, but the arms are (including the 'it's that way to Maple St' pose). Put both his arms out and Scarem has even more presence.
Scarem is a non-show Transmetal II. His price varies, then, by seller on Ebay. I've seen go among the lower priced guys, but I have seen some sellers but him in the higher end. You might spend from 4 to 8 dollars on him, but that doesn't mean it can't go higher.
The Final Word
I recommend Scarem to anyone. This is one serious Predacon.
|Reviewer||John Woodcock |
|Date||October 4th 2001 |
|Score|| (8 out of 10) |
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