In any war, each side needs good warriors. They also need good spies. The Autobots have their intelligence officer, Longarm, who goes as far to be promoted to a Prime.
Longarm has the alt form of a Cybertronian crane. The coloration is mostly gray, with some black and turquoise. On top sits a crane with a hook. The crane turret can rotate 360 degrees and the mast can tilt up to 75 degrees. However, the crane arm does not extend. The crane hook is pinned for usage.
The tread design is unique, with each of the 4 corners touching ground diagonally. However, there are no wheels to help move the alt mode along. Design wise, it looks rushed. There are plenty of places where screws are exposed and the robot pieces can be viewed. The head in particular is in plain sight if looking at the belly.
Take the rear treads and flip them out so they're perpendicular to the crane body. Close the 2 tabs that are exposed on the legs. Pull the hips slightly apart to dislodge the tab holding them together. Fold the legs down. Fold the 2 tabs behind his legs so they form supports, then flip out the feet. Pull the front treads (arms) away from the 2 tabs holding them to the crane body. Fold those tabs into the torso. Pull the shoulders down and out and you're done!
You'll notice first off from the pics that Longarm prefers to hold his crane via a peg hold on either arm. The instructions say to keep it on his back, but it makes him nervous. Anyways, his robot mode is true to the show. The color scheme remains the same, with a white crested chest and a silver Autobot insignia.
As previously mentioned, the crane can be taken off the back and placed into either arm via a peg. You can also opt to leave it on his back with the crane arm facing the ground. Not that I would advise such a thing as it could blow his cover. Cover, you say? Don't make me get ahead of myself! Ahem... the robot mode comes out looking very stellar, almost making you forget the deficiencies of the alt mode.
The figure is surprisingly limited in movement. The head especially is a bit of a disappointment being it's fixed. However, you can still get some decent posing from him.
What, did you think this review was done? Not hardly! Once Longarm is out of Autobot sight, he has 2 additional modes waiting!
Start by pulling down his arms to expose another elbow. Separate the 2 gray pieces from the abdomen, which will allow you to expand the legs downward. Twist the shins 180 degrees. Take the tread pieces on his thighs, pull them out and half-moon them up to fit on his hips. Rotate the forearms so the white pieces on the forearms faces out. Turn his hands so the palms face out. Grab the white pieces and half moon them out to form his claws. Push on the top part of the shoulder panels to revolve them 180 degrees. Pull forward on the shoulders and flip them back up and in to where they were in crane mode. Push on his insignia to rotate it 180 degrees and expose a gold... Decepticon symbol!? Take the 2 white pieces on his chin and flip them up to form antenna. From the back of his head, push down, then grab the head and pull it up to change his head sculpt. Longarm has now become the Decepticon spy, Shockwave!
Shockwave is the ultimate spy. Able to change his voice, energy signature, and even his appearance at will, he has spent years infiltrating the Autobot power structure. Graduating near the top of the class from the Autobot Academy, he moved through the ranks of the Elite Guard, eventually becoming the head of the Intelligence Division. Not once did anyone sspect the bright, friendly Autobot known as Longarm of being a devious enemy spy.
Shockwave gains a little color (and height) in his true form. The shoulder panels now have a red crest with a turquoise outline. The lower legs are also gray versus the all black from before. Shockwave also his his singular eye, which is piped red. From a distance, the head looks great. Look close up, and you can see the gap where Longarm's face hides. This lets light in and somewhat ruins the head. On the bright side, his head gains articulation.
The crane now transforms into a cannon. To do this, push the crane arm in, grab the lower side of the crane mast and flip it up. There are also two tabs on the turret that can be flipped forward to expose red bits. This is the reason Shockwave was careful with his crane mode... the cannon barrel also sports a Decepticon symbol that can also be seen if positioned the wrong way as Longarm. There's a gaffe for you! Like the crane, the cannon can be positioned on both arms via a peg.
Much more movement is gained in his mode. However, the shoulders are still somewhat limited in articulation.
For the most part, you will reverse all the steps taken to transform him thus far and revert him back to his crane mode. However, leave his turret in cannon mode. Once you have him in crane mode, simply keep the treads folded flat to the ground.
Shockwave forms a Cybertronian tank. Besides the treads being flat to the ground and the turret now as a cannon, there's no real difference between that and his "infiltration" mode. One benefit as a tank is that there is now a molded wheel on each tread corner to make rolling around a little easier. The turret has the same rotation and tilt abilities as when in crane mode.
|Date||October 28th 2008|
|Score||(8 out of 10)|
|Link||Shockwave via Animated Database|