It was a busy weekend at New York Comic Con where we brought you a teaser trailer that showed off Grimlock from the Transformers Fall of Cybertron, but do not let that stop Game Informer from releasing more content, who is doing a month-long peek into the game.
The magazine released an illustrated tour of the game's locales including Cybertron as a whole, Iacon, Space Bridge, as well as Soundwave's Lair, and oh, Nemesis and the Ark.
STORY
In the game's preview in the Game Informer magazine, it is revealed the game mainly takes place in a flashback. The opening scene is when the Autobots launch the Ark to leave the once-lively planet, and are given chase by Megatron in the Nemesis.
In two separate videos, Game Informer sat down with High Moon Studios' Game Director Matt Tieger, where in the first video, he talks about the changes of the video game.
First of all, the game is now streamlined with the Autobot and Decepticon campaigns progressing in one timeline, with an Autobot-centric timeline in the first third of the game, Decepticon in the second, and Autobot again in the last.
This allows for a superb gameplay executed on a superb story while Mr. Tieger says that War for Cybertron had a "really good story...that we executed okay on."
The developers addressed a lot of the criticisms. There were a lot of things going on in the game, which they simplified and drilled down into the fun parts of the game.
"Variety is king," Mr. Tieger tells Game Informer.
Skills and abilities are now simpler. While they used to be two buttons, they are just now one button called "Tactical Modifier" and it is context-based. It was found that a lot of people found skills and abilities too confusing, so this solves the issue and streamlines gameplay.
ARTIFICIAL INTELLIGENCE
The artificial intelligence of the game is much better now, which was another complaint. Unfortunately, improving AI sacrifices cooperative gameplay. "I love co-op," Mr. Tieger says.
"It was not an easy decision to make, by any stretch, but I think it was the right one."
The AI is so advanced, perhaps, that the enemies change based on if their role is patrol, attack, or defense, giving the player an indication of what their enemies are planning. These enemies are also unique to the character you are playing and are specifically designed for that board. This is unlike War for Cybertron, which just had reskinned enemies for each board.
"Who doesn't want to play as a space T-Rex?"
Entertainment News International (ENI) is the #1 popular culture network for adult fans all around the world.
Get the scoop on all the popular comics, games, movies, toys, and more every day!
Advertising | Submit News | Contact ENI | Privacy Policy
©Entertainment News International - All images, trademarks, logos, video, brands and images used on this website are registered trademarks of their respective companies and owners. All Rights Reserved. Data has been shared for news reporting purposes only. All content sourced by fans, online websites, and or other fan community sources. Entertainment News International is not responsible for reporting errors, inaccuracies, omissions, and or other liablities related to news shared here. We do our best to keep tabs on infringements. If some of your content was shared by accident. Contact us about any infringements right away - CLICK HERE