| Community Forums - last 10 comments shown |
FREEFALLL666
2008-08-29
2:37 pm
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Thankyou for the tutorial bud! I did it straight away after posting my last reply Works better now! |
Detective Barricade
2008-08-28
2:25 pm
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I just did that mod. The hardest part of it was putting it back together again, and even then it was simply getting both sides of the arm to fit together. It seems to run a bit better now that it's spinning in the right direction. (teeth leading) |
trench
2008-08-27
1:40 pm
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We must have got a bad batch distributed around here or something. I've pressed the chest button on about a dozen different examples and in maybe half did the mouth open when the head turned. |
Matt Booker
2008-08-27
12:20 pm
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The hole isn't too bad, but it really makes the turret look out of place. So those should stay on unless you're going all out and tearing out the electronics to put in some way to retract the head. I haven't thought much about how to retract the head, so it's not a priority for me. ... read more |
Schlecki02
2008-08-27
10:47 am
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WOOOO frontpage'D and replies ... now I'm happy =D btw: my next step was removing his arm-missiles ... but the holes look bad, and without the missiles the turret over his head in vehicle mode looks completely wrong =( So if I ever get a spare one I'll post pics of moding the head to be ... read more |
Athenor
2008-08-27
10:05 am
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Yeah. Sawblades are meant to bite into something, not slice it like a knife. Thus, the points should be facing forward so that the tip leads, instead of trails. Funny part is that I swear the spinning gimmick works a lot better since I did the mod. |
Matt Booker
2008-08-27
9:01 am
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You got front paged. So, the teeth were on backward? My Bulkhead's saw has been layin around as parts too long to remember. ~Matt Booker |
Athenor
2008-08-26
7:27 pm
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Well. That was damned easy to flip. Woot. |
Agent TMan
2008-08-26
7:04 pm
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Ha! Would it be asking to much if I asked to see his hand minus blade? *bats eyes* |
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