Ultimate Transformers News Source for Combiner Wars, Robots in Disguise, Age of Extinction, G1, Generations, Third Party, Reviews, Comics, Games, & More!
TFormers Transformers News and Reviews

facebook twitter Google+ youtube podcast rss
Generation 1
Transformers: Regeneration One #91 Comic Book Commentary with Simon Furman

By BaCon on Wednesday, May 15, 2013

TRANSFORMERS: REGENERATION ONE #91—the comic book that continues the original 1984 TRANSFORMERS series, courtesy IDW Publishing and Hasbro—launches an all-new story arc! “DESTINY” part one sets the stage, as BLUDGEON and SOUNDWAVE launch their ultimate assault against the universe, thanks to legendary writer Simon Furman—who we sat down with for a brief chat!—and artist Andrew Wildman. TRANSFORMERS: REGENERATION ONE #91 is out now at comic book stores everywhere, and for download online.


We’re on the world of Cresta Superior, with some beetle-like war machines in operation. What was your inspiration on the design of these machines? Did you have a specific look in mind or did you let artist Andrew Wildman design what he thought would work best?

SIMON FURMAN: A lot of the design of Bludgeon’s Blitz Engines comes (naturally enough) from Andrew. But of course I threw a bunch of ideas into the mix in the script too. My main requirement was that they in no way appeared humanoid. We went that route in Generation 2 (in which there’s a parallel story of Bludgeon and Matrix-infused clone troopers, one of a few G2 elements that are finding their way into the REGENERATION ONE mix… another big one of those says hi this very issue!), and I wanted these to be visually distinct and just generally big, threatening and armed to teeth.

They’re siege engines, tanks on legs basically. And Andrew took that and ran with it, creating these almost crab-like mechs that really look like they can just plough through anything (and anyone) in their way. They’re going to get a lot of action in #94-95, and to have even the slightest hope of combating them, the Autobots are going to have to wheel out a really BIG gun of their own.


The machines are slaughtering the humanoid soldiers and breaking their way through into their base. Cresta Superior is a brand new world in TRANSFORMERS. Why create something new instead of using a previously established world for this scene?

SIMON FURMAN: One criticism I’ve seen leveled at RG1 is that we’re very focused down on just three worlds (Cybertron, Earth and Nebulos… and there’s a reason for that, trust me, which will become apparent in the final arc), so I took the opportunity to just remind readers that there are other worlds (and other mech species) out there (again, something that will form a big plot-point in the final arc), and lay in the idea that there are vast distances and gulfs of outer space that while maybe mapped aren’t well travelled or continually on the Cybertronian radar. Remember, a lot of RG1 (initially) was about Optimus Prime having (disastrously) taken his eye off the ball, allowed his sphere of awareness to focus too much on Cybertron (to the exclusion of all else). The business with Earth (and to an extent Nebulos) is going to turn out to be quite a micro-failing compared to what’s been happening out in the wider (macro-) universe.


Bludgeon and Soundwave are talking, and we’re seeing that the machines are called Blitz Engines and are Bludgeon’s creations. Tell us about where Bludgeon is coming from in his point of view and how he sees the universe. And what he believes should happen to it.

SIMON FURMAN: Bludgeon’s a complex character. He has this whole martial arts style warrior code he adheres to (more or less) that skews his conventional motivations. Bludgeon is much more concerned with his wider legacy and how he’ll be regarded (by future generations) than the here and now. So while his current goal seems straightforward (return to Cybertron and the conquest of the same), it’s much more layered. Bludgeon believes in predestination, and that if that destiny is not forthcoming he must force the issue. He sees this life as merely stepping-stone to another (greater) destiny, and that makes him incredibly dangerous. Death holds no fear for him. Maybe even attracts him?


Soundwave and Bludgeon are discussing their future plans, which would appear to involve Thunderwing. Even though Soundwave and Bludgeon are Decepticons and on the same side, are they really fighting for the same common cause or pursuing two very different agendas here?

SIMON FURMAN: There’s a certain amount of crossover in Bludgeon’s and Soundwave’s motivations/goals, but there’s also a whole side to what Bludgeon wants that Soundwave isn’t privy to. Soundwave is all about keeping Megatron’s banner raised over Cybertron, even post-mortem, whereas Bludgeon wants… well, that’d be telling.


Looking at the aftermath of what Scorponok was doing in the previous issues. Is everything really back to normal on Cybertron? Can these guys just go back to the way things were before events of war took their toll on the population again?

SIMON FURMAN: I think that irrevocable damage has been done by Scorponok’s gene-engineering, but it’s not insurmountable. Part of the reason I wanted to do that particular arc was to show what a tenuous hold the Autobots have on the “heroic” side of their nature, that (actually) every day is a battle to hold onto the values and moral ideals they live by. (Grimlock, for example, walks that line a little more visibly.) They’re supremely powerful beings, appointed guardians/custodians of the entire universe. How could that degree of power, responsibility and status not go to your head? So every day is a struggle to keep on the side of right and virtue, and thanks to Scorponok that struggle is a little tougher, a little more evident.

We are dedicated to being to be the best resource for all your Transformers news and reviews every day. Keep your browser dialed to Tformers.com for updates as they happen.

Facebook Social Comments

TFormers Member Comments

NO COMMENTS YET - Start the Coversation by Posting Yours Now!

     (Membership Required)

More Generation 1 News
It was launch day for Transformers Devastation today, and among the many who purchased the game were Radio Free Cybertron's Brian Kilby and diecast. They decided to share some of their first day's play through on RFC's Youtube channel, giving you a chance to look at how the game actually handles. Kilby is playing on PC and takes a while to stop being devastated, while diecast is on PS4 with a solid ~45 minute session to watch. We've got all the videos embedded, so click through and take a look!
Activision Publishing, Inc. today released TRANSFORMERS: Devastation. This new third-person action-brawler rolls into battle with Hasbro’s classic Generations designs. The game’s gripping single-player campaign features 50 highly challenging bonus missions with any of five playable heroes! OPTIMUS PRIME, BUMBLEBEE, SIDESWIPE, WHEELJACK and GRIMLOCK. Each of these characters can be evolved with new abilities, unique talents and more than 150 upgradeable weapons.
Machinima has posted a pair of videos today for Transformers Devastation, just hours away from retail availability. Both videos focus on Optimus Prime, and the voice clips do a good job showing the Peter Cullen still has the more fun, energetic cartoon Optimus Prime inside him. One video highlights battle between Optimus and Megatron, while the second is a more general overview of Optimus through the game. We have both of them embedded, plus plenty of screencaps, so click through to check it out!
With little time remaining before the game is released across the various platforms, the Transformers Game Facebook is cranking out the promo materials. Most recently we've gotten some concept art for the Decepticon generic ground troops, collectively the Battlechargers - one type based on the Generations Wheeljack body (like the Collectors Club exclusives) and another being a simplified version of Blitzwing. We also have nice art of Shockwave in robot and gun modes. Click through and check it all out!
Yesterday's spotlight on Grimlock wasn't the end of coverage for the Dinobot commander, today the Transformers Game Facebook page has their own regular gameplay demo video posted, showing some stages and attacks not present in the "cinematic trailer" yesterday. We have screenshots and an embed for that, plus a collection of several lineart pieces for Soundwave, the cassettes, and Megatron's tank mode. Keep reading to see it all!

Entertainment News International (ENI) is the popular culture network for fans all around the world. Get the scoop on all the popular comics, games, movies, toys, and more every day!
Action Figures
Star Wars
© 2015 Entertainment News International - All images, trademarks, logos, video, brands and images used on this website are registered trademarks of their respective companies and or owners. All Rights Reserved. Data has been shared for news reporting purposes only. All content sourced by fans, online websites, and or other fan community sources. Entertainment News International is not responsible for reporting errors, inaccuracies, omissions, and or other liablities related to news shared here. We do our best to keep tabs on infringements. If some of your content was shared by accident. To have it removed right away, please [ Contact Us ].