ENI Action Figures Comics Games Horror Marvel Star Wars Transformers [ MEMBERS LOGIN ] Join ENI Today!
Animation Anime ARCADE Classifieds Entertainment Geek Dating Radio
The ultimate site for Transformers news, reviews and action figures every day  -  Get the scoop on all the news updates for Transformers War for Cybertron and Transformers: Revenge of the fallen.
TFormers Transformers News and Reviews
Community Forums
September 8, 2010
Alternators
Animated
Armada
Beast Machines
Beast Wars
Classics
Cybertron
Energon
Generation 1
Generations
Go-Bots
Marvel
Power Core Combiners
Transformers Prime
Revenge of the Fallen
Robots In Disguise
Star Wars
Titanium
Universe
War for Cybertron new
Alternity new
Animated new
Beast Wars
Binaltech KISS
Car Robots
Diaclone
Galaxy Force
Generation 1
Henkei
Micron Densetsu
Rescue Hero Gobots
Robot Masters
Super Link
3rd Party
BLOGs
Books
Collections
Comics
Conventions
Customs
DVD & Video
Events
Fan Fiction
Forums
Games
Images
Interviews
Magazines
Movies
Music
Podcast
Reviews
Rumors
Shopping
Sightings
Statue/Busts
TF Fans
TV/Cartoon
Videos
Web Sites
Your Account
Registration
Submit news tips, events, updates, press releases & solicitations here!
Site Sponsors

Site Optimized For Get Firefox!

    
TF BLOG
Where Does A 200 Ton Combiner Play? Wherever it wants

By Ender on Wednesday, March 03, 2010

Ever since Devastator strutted across the screen in Heavy Metal War fans have wondered about combiners. How do they work? Who’s in control? Is Devastator (Menasor, Bruticus, whoever) separate from their individual components?

It's a complicated line of thought the kind generated by a physical interaction between a group of toys with little to no explanation from it's creators, who, in all honesty are just trying to create play. However, it's just the kind of question the formidable fanbase of the Tranformers franchise love to sink their angsty teeth into.

This line of speculation has found a new home in one of the Transformers thus far least successful arenas, video games. However, here fans aren’t wondering what combiners would be like, their wondering what it would be like to be combiners.

This recent article at Kotaku.com asserts that it would be akin to "like playing call of duty, but you would only control a leg." Combiner play will evidently not be a component of War for Cybertron multi-player, though in the aforementioned article says lead developer, Matt Tieger, and his team considered it. The author goes on to speculate that this means the concept is untenable.

I, as is my custom, call BS.

This is classic failure of imagination syndrome. I.E.: "I can’t think of how this is possible. Therefore it won’t work."

Clearly none of these people played B-17 Bomber for the Intelevision. (a system so old it has a warning sticker on the bottom to let you know it’s not a toy.) Console games that expect the player to attend a multiplicity of disparate actions date at least back to this 1982 gem.

I'm sure any system for playing a massive gestalt Transformer would need some serious testing, but here are a few ideas.

Assuming a 5-Transformer gestalt, the Head/Torso could be responsible for steering and perhaps a head mounted gun. Each arm could have different weapon/shielding capabilities that they would be responsible for aiming and firing. The legs could perhaps have turrets/shielding responsibilities as well, coupled with a top down view from the base of the foot when it is in motion letting the leg player aim the fall of the feet even as it moves in a predestined direction. Basically they could step on things.

If it was only interesting in short bursts, fine. Make it a special move, put a time limit/energy bar on it. There are lots of ways to incorporate this kind of idea into a game.

I'm not saying this is the only way. Just the opposite in fact, I’m betting a lot of us could imagine great ways to use this purportedly useless feature, not only for multi-player, but as part of a Transformer game proper, or even a full gestalt themed game. (Please share these ideas in the forum!)

To assert that because this design team didn't think it would work in their game, or that the only way to incorporate an idea into the multi-player arena is to translate it into the narrow field of the FPS is just ridiculous. The Transformers is an infinitely adaptable franchise, and Video Games are a vastly underestimated medium.

I'll be surprised if we get out of this new decade with out the ability to stomp on our fellow Tfans as Devastator.

(And just where is my B-17 Bomber, multi-player co-op?)

Stay tuned to Tformers.com for more details as they are made available. Your best resource for all the Transformers news and community every day.




last 10 shown - scroll to view more   TFormers Member Comments
Breaker
2010-03-05
12:50 am

Even if my guys were laying waste to the enemy I cant say I would be thrilled to stomp around incredibly slowly as opposed to being highly mobile. And with gamers today, the chances that your partners are gonna be a 10 year old (especially in a TF game) who have no idea what they are doing is high. ... read more 
FREEFALLL666
2010-03-04
11:49 pm

That would be over complicating things, the easiest solution is, every time they combine a different player in order acts as the giant, those that are left can easily be subbed for a TF of a similar rating. 
Tfboy
2010-03-04
9:00 pm

I can see it now, six people trying to control Deavastator on an X-box(I know it can only have 4); "you move his leg, no you! Hay, you move the arm for balance, rotate at the waist, whoever is controling Long Haul! Too much! TOO MUCH! NO!!!!!!!!&#... read more 
FREEFALLL666
2010-03-04
7:49 pm

There is an easier way to think of this as a playable thing, Battlefeild, the bots combining into their full bot would be like the tank/bike/boat/jet if in co-op the other player gets to control one of the extra guns on the robots main body. LAZINESS on the developers side/ 
Rodimus VTS
2010-03-04
5:56 pm

My idea for it would be that when walking, running, flying the player in control of the main body/ head part controls that while the rest of the team watches out for things he/ she might not see. Then when in combat you'd use your microphones to talk to each other to let the others know what you... read more 
autocon2002
2010-03-04
5:34 pm

The concept stems from the word "gestalt". We all know the word, but we only know the meaning that's been created for the context of Transformers. Gestalt theory originates from the Berlin School of Psychology, and is often summarized in the phrase "the whole is greater than the s... read more 
Ender
2010-03-04
2:19 pm

The way I was thinking of it you'd need to have either very specific level structure to keep it fun, or have it be like a special move that a team of 5 could perform for a limited time. And there are all sorts of other things you could throw in, power/shield allocation. Again, I'm not sugge... read more 
TRANS-lego-MaN
2010-03-04
12:36 pm

reading this topic makes you think if you can play as any combiner in WFC 
B4ST4RD-PRIME
2010-03-04
12:26 pm

I like this idea, Ender. I don't think it would work that well in WoC, but is doable as a simulator like Mechwarrior for example. You would have hotkeys that take you to any of the 4 sections of the body. 1. Head and chest, 2. Right Arm, 3.Left Arm, 4. Legs and a view from there with a little ... read more 
FREEFALLL666
2010-03-04
10:16 am

Why would you play a leg? The combiners full gestalt would have its own new mind completely. It would just be like changing charachtor, something Fighting games have had going for at least 8 years. Sounds more like laziness on the developers side. 
»  Read ALL Forums Posts & Replies
»  Post a Comment on This Story!  (ENI Membership Required)




Sponsor News & Updates
  
 Most Popular Stories


 Shop Transformers
Add a TFormers News Feed to Your Web Site
RSS Feeds
Subscribe with Bloglines



TFormers.com - The World’s Largest Transformers News SiteLink to TFormers.com
TFormers.com Mobile News
ENI
About
Get the scoop on all the popular comics, figures, games, movies, and tv every day! Entertainment News International is the fastest growing POP culture network for millions of fans every month.
Sites
Anime Newsi  -  Comic Newsi  -  ENewsi  -   ENI Arcade  -  Game Newsi  -  Jedi Insider  -  Marvelous News  -  TFieds  -  TFormers   -  Toy Newsi
Links
Support
This site and content are copyright © 2010 Entertainment News International - All other rights revert to their lawful owners
This website is provided for the general public as an information and entertainment resource. If you feel this site has infringed on your legal rights, please contact us