Galvatron & Clench - Armada - Figures

Galvatron returns once again to be a power-up to Megatron. Sadly, as in the Robots in Disguise line, a power-up only gets you a new name and new paint job and an odd one at that.

Tank Mode
Galvatron is 10" in length from the tip of his cannon barrel to the end tips of his rear treads, simply massive compared to most of the Armada toys released to date. He is primarily off-white with purple paneling in places, yellow painted fog lights, some black and light purple highlights and gold for the missiles and various other parts. Four wheels under the treads keep him rolling and he is loaded with gimmicks.

Galvatron starts out with eight Powerlinx points: one on the side of each front tread, one on the side of the rear right tread, one on top of each of the rear treads, one on top of the right tread and two atop his turret. Only the two atop his turret activate any functions, the rest are static. The one right behind the clear windowed Decepticon insignia moves back and locks into place. This flips the dual missile launcher on the left side of the turret up and forward, activating a missile-launching sound effect. The missiles can be fires be pressing the black buttons behind them. The second Powerlinx on the turret activates a machine gun sound. Move the Minicon to either side for a continuous burst of fire. The main cannon fires a ball-ended missile and creates a different firing sound. Turning the turret approximately 45 degrees from the front facing position in either direction activates another series of sound effects. Galvatron declares, "The power is mine!" in a sped up version of the voice used for Megatron, followed by the cannon, missile and machine gun sounds. All these effects light up the Decepticon symbol when activated.

The claws in-between the front treads can be made to grasp Minicons. On the right rear tread, a panel lowers to reveal a flip-out ramp and retractable claws. The claws can grab Minicons foolish enough to drive up the ramp. The compartment on the left rear tread extends outward to reveal a compartment to hold Minicons. I haven't found one that will actually fit in there while closed, however. Atop the right front tread is a ramp that folds up and forward. You can pretend to launch jet Minicons from here as well as add an additional static Powerlinx point. Flip the small switch on the left front tread to reveal three more static Powerlinx points. So, in an optimal configuration, Galvatron can hold twelve Minicons in tank mode.

Transformation is rather easy, likely due to the amount of gimmicks in play on Galvatron. Extend the rear treads back and flip up the feet and stabilizers. Rotate the waist 180 degrees and stand him up. Rotate the turret so that the cannon is facing to the left or right of the robot and push the cannon so it faces forward. Open the panels on the front treads and pull down the arms. Close the panels and push the small button on the chest down to reveal the robot face.

Robot Mode
Galvatron stands at 7 ½" at the top of his head, 9 ½" to the top of the claws on either side of his head, or 10" to the tip of his treads when positioned straight up. He can look Starscream and Thundercracker eye-to-eye, yet maintains a more massive and powerful look. There is more light purple visible in robot mode, primarily on his shoulders and torso with some gold highlighting his abdomen. He features shoulder joints enabling him to move his arms forward, back, and out. His elbows bend and swivel and his right wrist turns as well. The left hand features an opening hand with the four fingers and thumbs connected to springs. Sadly, his legs can only move outward at the hips and his knees inward. Galvatron can also turn at the neck and waist.

On his left forearm, moving the Powerlinx peg forward reveals a small knife blade protruding from his left hand. That's a neat feature should Galvatron find himself in hand-to-hand combat. There are another six Powerlinx pegs that are static in robot mode in addition to the ones from tank mode on his back. The three missiles can be placed in the left tread housing. The ball-ended on fits into the top notch just below the first off-white section of the hinge, while the other two missiles fit snuggly in the notches near the second green hinge. Close the hatch and Galvatron now has a missile launcher on his left shoulder. Configure Clench into weapon mode "A" (extend the legs down at an angle), and he fits nicely into the slot on the right tread housing. Closing the hatch secures him in place. Clench can also function as a hand-held gun in configuration "B" (extend the legs straight back and move the right arm down to form the handle). The turret cannon can also be fired in this mode on either side.

One last gimmick involves raising his upper torso and positioning his turret in front of him. Face the cannon and missile launcher forward and configure Clench in vehicle mode with his cannons face up. Lower the upper torso and using the crank now located on the right side, you can turn the turret around and around, blasting the Autobots all the while. This also repeats the various weapon sound effects.

The name Clench was the name of a G2 Obliterator (who in turn was also well as Colossus). It's good to see a new name re-used in stead of the endless strings of Mirages and Prowls. He is a cross between a cannon truck and a dune buggy. He is mostly black with silver windows, purple front wheel housings and gold cannons. Clench features three weapon configurations, though one is not mentioned anywhere on the instructions outside of transforming him to that point. To transform into robot mode, swing the legs back and fold the cannons back against them. He features hip, knee, and shoulder articulation. There are some white painted highlights on his torso and his eye visor is painted yellow.

While Megatron was my favorite Armada toy (and still is), Galvatron falls further down the list. Sure, his simple transformation makes him fun to fiddle with and all the different gimmicks and their configurations are a blast to play around with. But, the color scheme is just bland and unimaginative. I think it's time toys named Galvatron looked for a new body shop for their paint schemes. At least Clench is a lot of fun to play with. I'm thankful I paid less than $20 for this toy. But, whether you pay $18 or $25, you'll still get your money's worth, that's for sure.

Thanks to Remy for providing the pictures.

ReviewerRichard C. Mistron  
DateFebruary 28th 2003  
Score 7 stars (7 out of 10)  

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