Thrust & Inferno - Armada - Figure


For me personally, this was one of the most anticipated figures in Wave 4. I was iffy on the robot mode, but vehicle mode looks godlike. Now I have Thrust and Inferno right here, and I'm a tiny bit disappointed, but not in any surprising way.

Let me explain.

I'll start off with, presumably, VTOL fighter mode. Thrust looks LETHAL. He's mostly a dark bluish grey -with camoflauged black swirls mixed in- with seafoam green edges on the wings and fins. There's also the neon green missles and a bit of light grey on the engine baffles and minicon housing. A silver speckled blue cockpit and some minor read highlights are present on the top and bottom. The VTOL port on top is a shiny silver compared to to the more pearlized remaining grey. There is also a decepticon symbol painted on the left wing if you look at the plane nose-on.

His minicon, Inferno, also looks pretty good. The truck portion is a pine green while the missle launcher and support struts (Inferno's arms in robot mode) are a similar grey to Thrust's. He also features a neon green missle.

In terms of gimmicks in this mode, there are three. Thrust features retractable front landing gear. He also features two pressure activated missles. My first problem is with these: They don't point directly forward. Each is pulled in about five degrees in towards the engines. While this makes sense in real world terms (if these are the cannons that Thrust fires in the show it would allow both cannons to converege on the same spot at a few hundred feet. The final gimmick is a powerlinx one, but this one is unique in that the decepticon unlocks a feature on the minicon! By inserting Inferno into the carriage at the rear of the Thrust and pulling back Inferno's missle fires. This can also be done manually by tapping the port on Inferno's chest. Combined they look very good together, on par with StarScream and Swindle.

Robot mode is where things go down hill, however. Transformation is ridiculously easy, and on par with the rest of the Supercon sized figures. The mode looks good, kinda...I have two major problems. The lack of hands really annoys me more than I thought it would. The arms are incredibly clunky as they still also have the tail fin assemblies. The second problem is those damn missle launchers. They can rotate 360 degrees, yes, but in the wrong plane. They jut out from Thrust's knees IN THE FRONT! They would look alot better if they were monted on the sides of the knees, or could be removed all together. At best the missles themselves can be removed, but that leaves little hollow launchers there instead. Detail is still very good, but articulation is kinda lacking mainly in the arms. Inferno has a good robot mode and can hold his missle launcher, which can now be manually fired.

Thrust also has a third mode that involves using his wings as a rotating shield, powered by Inferno as a "trigger". It looks stupid, but it works, contrary to some of the other reviewer's Thrusts. If proper speed is applied to the minicon, a continuous rotation can be achieved. It just looks funny.

All in all Thrust is a solid figure with a few flaws that could of easily be corrected with some simple modifications. I would have like to see tiny hands that slip over the thrusters in a similar way to the old seekers, but there's child safety laws that would mow that down before it ever got the chance.

ReviewerBob King (Rampage000  
DateMarch 10th 2003  
Score 7 stars (7 out of 10)  
Reads5270


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