Thrust & Inferno - Armada - Figures

The name "Thrust" has a fairly distinguished history: it started out with G1 Thrust, a nifty VTOL seeker with a cone-shaped head, then BM Thrust, the most badass character in his series, and finally, Armada Thrust, a feared strategist and warrior. Although, I hear the most recent episodes haven't been very flattering for him.


Vehicle Mode: Inferno is some type of missile truck measuring 4.5 cm(1.8") long with a 7.5 cm(3") green-yellow missile. His primary colour is dark green with a light gray launcher, green-yellow panels, black tires, and a metallic silver windshield. His Powerlinx socket is on his underside, and pushing it forward with your fingertip causes the missile to launch about a foot and a half. Judging from his name, I'm guessing it's an incendiary missile.

Transformation: Fold down the arms, remove the launcher, and unfold the legs.

Robot Mode: In robot mode, Inferno stands 5.5 cm(2.2") tall and is one of the blockier Mini-Cons. He's still reasonably poseable: shoulders, waist, hips, and knees. His head is light green, and, interestingly, has the appearance of an owl with one bulging eye. His faction symbol on the inside of his right arm. His launcher attaches to either arm and fires by pressing the trigger. Inferno also has an artillery mode in the instructions where he gets down on his hands and knees, but it looks rather . . . compromising.

Overall, Inferno is a nifty little fellow who packs a punch.


Jet Mode: Measuring 16 cm(6.3") long with a wingspan of just over 12 cm(4.7"), Thrust most closely resembles an F-35 Joint Strike Fighter. His primary colour is dark gray with a metallic blue-gray canopy, black nosetip, assorted light gray parts, green-yellow missile launchers, aqua green stripes, red and orange highlights, metallic silver VTOL turbine and exposed machinery, a purple moulded Decepticon symbol on his right wing, airbrushed brown on his thrusters, and an airbrushed dark gray camouflage pattern on his main fuselage. His landing gear consists of a flip-down nose wheel and two large wheels flanked by moulded wheels at his rear, and on a smooth surface, he can race along just as well as any Autobot car.

Thrust's armament consists of two marble-shooter missile launchers with a range of up to about a foot and a half. He has a dead hardpoint on the empty space at his rear and two more on the underside of his wings. Inserting Inferno into the empty space and then pulling back on him causes his missile to launch. Although, I'm pretty sure Thrust's manoeuvrability is severely hampered by adding on Inferno.

Transformation: Very simple. Legs unfold from the sides, thrusters become arms, head flips up. Funny how there's a second cockpit canopy hidden beneath the first one.

Robot Mode: Thrust stands about 16.5 cm(6.5") tall. He retains pretty much the same colour scheme as in jet mode, except with more light gray showing and dark green shoulders with moulded Decepticon symbols. His cockpit head, which can slide down to act as a visor, is clearly designed as a homage to the original G1 Thrust, but that doesn't stop it from looking kinda silly. I believe Demolishor once called him "Eraserhead" in the cartoon. Thrust's face is light gray with narrow purple eyes.

Thrust is one of the more poseable Armada toys: head, shoulders(universal joints), elbows, waist, hips(ball joints), knees(also ball joints), and ankles. He joins the elite ranks of TF toys that can balance on one leg to deliver a sidekick with the other. Instead of hands, he has jet thrusters that act as flamethrowers. Some fans may balk at this, but personally, I don't mind handless TFs as long as they have weapons to make up for them. And speaking of weapons, his launchers were originally supposed to detach and re-attach to his forearms, but due to safety concerns, this is not the case. And not only do they not look good just sitting there on his shins, they also get in the way of poseability. Mind, a skilled kitbasher could easily find a way to detach them. To make up for this somewhat, Inferno's launcher can attach to either of Thrust's forearms.

Shield Mode: Attach Inferno to the live hardpoint on Thrust's chest, extend the wing section on his back, and rotate his head and hips around. Pushing down repeatedly on Inferno causes the wing section to spin around rapidly, deflecting enemy fire or creating a powerful blast of wind. A unique and interesting gimmick.

Overall, Susp Sez: Other than the undetachable launchers, Thrust is a pretty nice toy. Nice jet mode, simple but effective transformation, poseable robot mode, intriguing gimmick. 9/10


"I fight, I prevail, I conquer!" -Thrust

DateJuly 20th 2003  
Score 9 stars (9 out of 10)  

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