The name Scorponok once inspired fear towards the Autobots during the middle of the Great War between the Autobots and Decepticons. Now, the name Scorponok has returned as the moniker of one the Decepticons mightiest warriors. I imagine he may have been "elected" leader after the Unicron Battles of Transformers Armada. As such, I imagine Scorponok would have this to say:
"It is with great reluctance that I have agreed to this calling. I love the Decepticons. I love Cybertron. The power you give me I will lay down once Megatron has returned to us. And as my first act with this new authority, I will create a drone army of Terrorcons to counter the increasing threats of the Autobots."
Scorponok is a conglomeration of many things in his packaged mode. He resembles a merging of a crane-truck with tank and a scorpion. As such, Scorponok is what some call a death machine, something that's been absent from the Transformers line since Beast Machines. The large, front mandible move up and down, the tail is positionable and features a hook as well as twin weapons that can swing forward by pushing the top canopy back. His gigantic front claws have positionable, clear, yellow blade on the outside and can open wide enough to hold a deluxe-sized Transformer. And if that weren't enough, each claw has a missile launcher hidden within that can slide forward to better activate them. A Decepticon Energon Chip insignia is on the outside of his right claw and a Mini-Con port is on the outside of his left.
In addition to all the play features, Scorponok also has sound capabilities. Moving the lower section of his tail activates a piston-like sound. Pressing the upper-most button on the tail activates an engine sound. When the tail cannons rotate into position, a machine gun effect can be activated by pushing the canopy back a little further. Also, by pressing the other tail button while pushing the cannon canopy back activates a second piston-like sound. As there is no off-switch and the tail sound activates every time it's moved, I've removed the batteries on my Scorponok. The nice things, they were included, though for you MISB collectors that may prove a problem down the line.
To transform Scorponok into his jet mode, straighten the tail back and swing the treads back so that the clear, yellow claws face forward. Rotate the rear wheel sections of the treads out and around to form the engines and slide the small brown segments up to function as ailerons. Swing the front truck sections out to the sides using the hinge hear the back of truck cab. Bring the tail around front and fold it so that the base if flush with the truck cab. Using the second joint on the front truck sections, bring those sections forward and lock into place.Close the claws and rotate them back, lining them up with the hip joints. Extend the clear, yellow claws and fold the crane hook forward.
In his jet form, Scorponok is 13" long with a wingspan of nearly 10". Truth be told, this isn't a very aerodynamic-looking craft, but Transformers don't seem to need to worry about such things. The tail cannons are now in front and he also looks to have clear, yellow cannons on either side of the truck cab, giving Scorponok the firepower he heeds to blast airborne Autobots or perhaps even Starscream. The rear jet engines are positionable, though they do pop off rather easily.
To transform into robot mode, return the rear engines to their original position and flip the ailerons up to form the robot feet. Bring the legs down and back as far as possible and fold the clear, yellow claws down. Flip the rear feet stabilizers down. They may be rather stiff and far in there, so be sure you have strong fingernails. Separate the front truck halves from the tail and swing the tail down, behind the robot. Return the section of truck halves between the two joints to their original positions, keeping the front-most sections facing outward. Open up the front sections of the claws and the chest, flip the robot head up and close the chest.
In robot mode, Scorponok stands at 7 1/2" tall to the top of his head and just under 10" if you have the tail positioned behind his head, facing forward. His helmet and face somewhat resemble G1 Scorponok and has a clear, yellow visor that can be positioned in front of his eyes or across his forehead. He features a fair amount of articulation as well. His head turns at the neck, his shoulders swivel and bend, his hips rotate, and his knees and elbows bend as well. he also has positionable cannons on the sides of his hips in addition to the use of the tail cannons. Due to the nature of his shoulder joints and the bulk of his forearms, his articulation is limited somewhat. But, he does still have full function of his claws and their launchers.
Scorponok is a fun toy. He has a number of gimmicks and looks really cool in all three modes. The sound effects can be a little annoying at times and his shoulder articulation is a little disappointing. But those are minor complaints compared to the fun that is Scorponok.
Final Grade: B+
|Reviewer||Richard C. Mistron|
|Date||December 23rd 2003|
|Score||(8 out of 10)|
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