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BotCon 2012 - Jagex Transformers Universe MMO Panel Report

During the Jagex panel, the creative team presented some new images and information on their upcoming Transformers: Universe MMO. The images were mostly concept art pieces, showing locations within the game, including what would presumably be the Decepticon starting location inside Megatron’s layer, an Energon cavern and a battle scene taking place within the woods.

Principle Writer Kelly Vero said this was to help capture the scale of the characters. Part of the concept for the game is to give the feel of playing a very large robot.

They also showed a short teaser for the game, which they said was rendered within the game engine. The look of the video was very clean, sharp and impressive. While only one class has been named, this video shows three different classes. This included the so named “Brawler”, a medical class and what would seem to be a scout class.

During the Q and A portion, the panel answered several questions regarding the game itself. Those familiar with more mainstream MMO’s will note that this is a browser-based game, much like the Jagex title “Runescape”. This means the game will require little in terms of system requirement and should give the game wider appeal. The game is said to offer a wide range of character customization. Not only choosing your faction, alt-mode and look, but as you progress through the game, weapon and armor upgrades will also progress the look of your character. At the Jagex booth, future players were given an opportunity to reserve their character name.

While the game itself will be free-to-play, expect to see a “freemium” model. Art Director Steve Hackle stated that, while all players will have access to the same eventual items and quipment, players can choose to pay for faster options to get these items, rather than through the regular game progression. The team made clear that there will be no pay-exclusive items, which would only be available to those player willing to put up real world money for it.

Other elements not confirmed but hinted at during the panel included flight modes, the ability to change your alt-mode later in the game, voice chat options for groups, missions taking place at different points within historical events. The game is currently in the internal testing phase, with beta starting within the next few months.

Launch is scheduled before end-of-year 2012.

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Crash Site Concept (1 of 2)

Logging Camp Concept1 (2 of 2)

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