Many gamers enjoyed the cooperative portion in Transformers War for Cybertron, but High Moon Studios has decided to strike this feature in Transformers Fall of Cybertron.
"It's heartbreaking, I know," Game Director Matt "Tieg" Tieger tells IGN, "but we have a very good reason for that."
Instead of a three-character team, each character will be going solo in each board that is specifically crafted to highlight each character's unique ability, going beyond "he's a jet instead of a car," or the typical "can carry heavy weapons."
GRIMLOCK CLOSE COMBAT ONLY Mr. Tieger reveals that Grimlock's gameplay will feature only close combat. Removing ranged combat will give the character his sword and shield only, with the added bonus of transforming into "a f---ing space T-Rex that breathes fire," he tells IGN. "You don't even have to like Transformers to love that."
BETTER ARTIFICIAL INTELLIGENCE As previously detailed, Fall of Cybertron will feature smarter artificial intelligence, which High Moon admits was lacking a little in its predecessor. The A.I. can be easily tricked and hence, has been rebuilt from scratch.
Enemies specifically built for character levels will throw grenades, regroup, and also snipe while on the move.
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This has been treated, with more ammo being littered throughout.
TRIPLE CHANGER Vortex, one of the playable Combaticons in the new game will be a triplechanger - a helicopter, jet, and robot - and each form will have its own array of weaponry. In an interview with GT.TV, Mr. Tieger says that the level featuring Vortex is the largest possible in the Unreal Engine.

Mr. Tieger says that the multiplayer will be beefed up, but remains coy on revealing any ideas. However, he does reveal that the character creator will be back and rather than just the colors and gun combos like in War for Cybertron, players will be able to swap appendages and tweak designs that will make their characters something truly unique.
Check out a video preview below: