Transformers More Studio Series Screen to Toy Concept Images by Sam Smith

Following the BIG DROP, Transformers Design Manager Sam Smith @king_samlock on Instgram is not done sharing official Hasbro designs for recent product releases in the Studio Series. Check out the new notes and images showing models to the final toy renders for the following Studio Series figures:

• Core Class Bumblebee Movie Ravage
• SS-75 TF2 Revenge of the Fallen Jolt
• SS-78 TF2 Revenge of the Fallen Sideswipe


SS-75 TF2 Revenge of the Fallen Jolt

Over a decade later, we finally get a good look at Jolt by way of an all new figure. I was thrilled that we were able to revisit this bot form and deliver his onscreen head for the first time.

Jolt, although having a very minimal role In the film, played a large part in awakening of Optimus Prime, and the fusing of Jetfire in the final Egypt battle. Jolt includes his tethered energy whips which can be swapped into his hands to help recreate his brief but iconic onscreen moment.

Jolts vehicle mode was based on a 2009 Chevorlet Volt concept car, which featured some interesting design details, including massive 5 spoke wheels with multi piece faux brake rotors (seriously there are no calipers) behind them and an electric blue paint that never made it into the production launch model.

Partnering with Kunihiro Takashi, we found various ways to incorporate the clear paneling though out the bot mode. I think the most successful uses of this were the thigh and lower torso panels which have intricate tech detail sculpted into the back side of them.

At the deco stage, I chose to darken the tint on the clear plastic in order to maintain the illusion of the swooping glass windshield roof and rear windscreen from the concept car. If there was an opportunity to add more paint to this figure, I would have liked for the tech detail on back of the clear panels to have received some secondary color accents, as well as getting some of the red and yellow cabling accent details on the upper chest.

I know there are some fan theories that Jolts head shows up in AOE as scrap remains, but there are a lot of the details that don’t align to character model. What do you think, is Jolt secretly alive? Or did he meet his demise after Revenge of the Fallen.


SS-CORE Bumblebee Movie Ravage

“Meow? Roar? … BIG CAT NOISE!”

Alright, so we talked Soundwave, we’ve talked core, so let’s get down in the details of Ravage!

This character pairing was locked in from the beginning. Once we knew that we were going to take on the the Bumblebee Movie figures, and that we would be introducing the core scale to Studio Series, Ravage was a no brainer as an assortment debut.

One of the few Cybertronian character to have an alt mode designed for the film (a literal block) Ravage gave us a glimpse into just how loyal this opening scene would be to the original toy. Press Soundwave’s eject button to deploy his minion into battle!

This figure was a lot of fun to design. Working along side Ittoku Kuwazu as the same time that we worked on Soundwave, these characters needed to be developed in tandem in order to ensure that the cavity in Soundwave’s chest was sized properly to fit Ravage.

Ittoku had the brilliant idea to include a missile pod for Ravage, that could be stowed into the shoulder cannon of Soundwave. This is to be reminiscent of the original G1 toy, and it’s an awesome incentive to link the two together once you’ve added both of them to your collection.

Getting the jaw to finally articulate while adhering to tooling challenges of ensuring that we didn’t run into a thin steel issue with the teeth almost didn’t pan out. When the tools are cut for ABS parts, there are minimum wall thickness for both the plastic and the steel to ensure that both can survive large capacity manufacturing runs. This is done to avoid short shot and tooling deformations. In the end, with some clever mold layouts and part draft, we got to a plan that would satisfy our production standards.

Deco wise, I think we were able to cover off on all the main details. What was nice about this guy was that all of the paint operations could be dedicated to the beast more, since the alt mode didn’t utilize any unique applications.

What are your thoughts on this theatrical Ravage? Do you prefer this design, or the Ravage from Revenge of the Fallen?


“Damn, I'm good”

What an awesome introduction to an all new bot form hidden inside a concept debut corvette that roller blades, and uses his doors to sever Sideways in half. Without a doubt, these Autobots showed up in full swing, and certainly made the deceptions sweat a bit without Megatron at the helm. It was almost mirrored years later by the Autobots being hunted at the beginning of TF4. With such an epic entrance into the live action universe, we are long overdue for getting into the details of SS ROTF Sideswipe.

First off, we need to talk about this vehicle mode. The 2009 Corvette Stingray concept was such an incredible heritage design, that was beautifully brought to life for the 7th generation Corvette (Crosshairs era). This hard top version of the concept car was such a perfect inclusion for the film and helped to keep that muscle car nostalgia alive after seeing Bumblebee’s Camaro concept in the first film.

I was glad to see that this character was part of the line plan when I joined the team, as it was long over due for the studio series, and was my preferred design of the Stingray concept. This figure was established as a partial, but it still received a pretty sizable amount of tooling modification to satisfy to screen used vehicle.

Yuki Hisashi did a phenomenal job of maximizing the tooling efficiencies for this character to try and gather all the sculptural differences between the two vehicles. In the end, I think the only details that we needed to sacrifice were the daytime running lights on top of the fenders. Sadly we couldn’t work entire new front fenders into the cost as it would have required an entirely additional mold. Overall, I think the vehicle was still very successful and frankly prefer the look with out the lights on top, its one area in which I feel the convertible succeeded to improve.

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