I had the unique privilege to attend a tour at High Moon Studios in light of the new game release for August 21st 2012, Transformers Fall of Cybertron, for Microsoft Xbox 360, Sony Playstation 3, and PC. I've been a regular player of the first game so this not only plastered a permanent grin on my face for the duration of the tour, but I was all kinds of thrilled as well.
Last game event, Ender had the chance to go to the studio and tour it and I pretty much saw the environment he described when he went… these guys are doing their job right, the environment is set, they have everything at their finger tips, and it is as he described… so let's get to the real juice of the visit… the game!
From what I gather there will be thirteen chapters and rather than split the game into the Decepticon campaign and the Autobot campaign we are going on a Cybertron journey, so they are laced together in a complete game that uses both sides to tell the story. If the game was described in three acts: opening will be Autobot, middle will be Decepticon, and end will be Autobot.

Another point which stood out to me is that you can switch the gun to left or right so you peek around either corner and that's different since WFC you could only peek from one side and your gun was always in the same hand. This makes for much more diverse game play and much easier to shoot your opponent because you aren't limited.
THE TONE IS SETWe jumped around in various chapters after the initial opening. But the last thing I wanted to stress about the first chapter is for me it set a very intimate tone to this game. And I really liked that. My impression that the game is story heavy might not hold true throughout the game, but it could very well be that it is standing out to me because I've been playing WFC for the last month and it felt different. (But I liked it.)

Teletran I also interacts depending on the character you are playing. As in for Optimus Prime, it hailed him as being the last Prime. Each character reaction is unique to that character. However, multiplayer and campaign will have separate in game weapon unlocks. I'm not sure how will it will work because we only saw campaign and they happened to mention it would be different when you go multiplayer.
Also, you can buy other things from Teletran I, not just weapons. You can purchase abilities like a shield or something called a C.L.U.T.C.H. (a drone that follows you around and shoots at your enemies. Kinda like the automated turret ability in WFC, except this one follows you, instant like!)
We got to see Jazz, who is paired with Cliffjumper. (Not sure if you can play his character on the same chapter. But the latter does have a chapter of his own.) Jazz uses a grappling hook, which was illustrated in some of the game. It looked fun and slick and I liked the voice as well. They also mentioned that they tried to stay true to his G1 incarnation, so his dialog was pretty witty.

BUT you can disengage it at any point and it will keep what you didn't use until you reach the maximum again and can engage it. (That instantly works around any frustration players might have in having him rage about the screen at the wrong time and waste your carnage.) You can time your ability with him. Not sure if this option is available with other character abilities but it sounded pretty darned cool to me!

CUSTOMIZATION WOW. What can I say that will really do this justice? Four body types, MANY OPTIONS! Head, arms, chest, wings, colors, METALLIC. If you were disappointed with the WFC customization, this will impress you. I was impressed. Only thing that got a frown is there aren't any fembots. (I'm a girl, I want to play a girl right? Maybe for downloadable content? I suggested it, but Matt couldn't say either way.) The reason being obviously the ladyformers have a smaller frame, or a more streamlined look, and they couldn't make it comparable to the other four basic body types.

ESCALATION Four bots against an opposing force working together. I haven't played it yet obviously but Matt stressed that you have a healer, a shield, a brawler, and C.L.U.T.C.H and it's much more tight and dependent on you working together as a team. As in if the healer isn't doing his job, then you won't last. Healer also can't heal himself. You will still combine your points to unlock in game weapons and abilities and doors. AND if you want to play at varying levels you can. If Bob is a massive gamer and wants to play Escalation in hard mode but I want to play it on moderate, and Dan wants it on easy, we can still all play Escalation - it will just be a different difficulty setting for each player.
It was a real privilege and pleasure to hang out at High Moon for a few hours and see Fall of Cybertron game play. I'm sure to miss someone's name so I can't thank any one person directly, but everyone there has been working extremely hard to make the next big Transformers game of all time.

Transformers Fall of Cybertron comes out August 21, 2012 on Microsoft Xbox 360, Sony Playstation 3, and PC.
- ladywreck