With the launch of the Transformers: Revenge of the Fallen Character and Map
Pack Plus DLC pack right around the corner, we wanted to share with you the
full details of Luxoflux's exciting new content.
Set for release on August
27, 2009 for 800 Microsoft Points on Xbox LIVE Marketplace and $9.99 in the
PlayStation Store for PS3, the pack contains eight brand-new playable
characters and three new character skins, most of which are usable in both
the single-player campaign and multiplayer.
There are also three new
multiplayer maps, a new "Expert" difficultly level for the single-player
campaign and additional support for Xbox 360 Achievements and PLAYSTATION 3
Trophies.
New Characters:
* Generation One Optimus Prime
* Generation One Megatron
* Generation One Starscream
* Generation One Sunstorm
* Soundwave
* Sideswipe
* Jazz
* Jetfire (multiplayer only)
New Skins
* Generation One colors Ratchet
* Generation One colors Sideswipe
* Stealth Colors Bumblebee
New Maps:
* Courtyard - set in the U.S. east coast, pitting players directly in
a central action area flanked by open skies and tall skyscrapers
* Hillside - takes players to the urban backdrop of Cairo, where
players will fight in the war-torn streets and alleyways of a ruined
cityscape
* Sandstorm - transports players to yet another section of Cairo,
populated with low buildings and wide-open regions perfect for
instantaneous, frenetic action..
Character Info:
G1 Optimus Prime
Primary Weapon: Laser Rifle – This weapons functions the same as Movie Optimus’ Dual Laser Rifles, however it has increased damage and slightly increased ROF since there is only one cannon.
Secondary Weapon: Shell Cannon – Functions the same as Movie Optimus’ Dual Shell Cannons, again with increased damage and ROF to compensate for not dual wielding.
Melee Weapon: Energy Axe – Just as it was in the original series, Optimus deploys an energy axe to melee his enemies.
Special Ability: Valiant Leader – Same as Movie Optimus (Damage reduction, retain at least a sliver of health, increased melee damage), but now turns G1 Optimus Gold (a la “The Golden Lagoon”)
G1 Megatron
PW: Lightning Gun – Works the same as Movie Megatron.
SW: Dark Matter Beam – Works the same as Movie Megatron.
MW: Energy Ball and Chain – Melee weapon from the original G1 series. Crackles with energy.
SA: Fusion Arm Cannon – Works the same as Movie Megatron.
G1 Starscream
PW: Dual Null Rays – Rapid fire weapon with G1 inspired FX and sounds.
Dual Homing Missiles – Similar to Movie Starscream’s missiles, except you fire two bursts of three at the same time. Damage is lower to compensate for increased missile barrage.
MW: Fists
SA: Megatron Blast – A single shot, high damage blast similar to Megatron’s fusion arm cannon. When performed, a transformed G1 Megatron in gun form will pop out of Starscream’s back and charge up, then fire a massive laser blast.
G1 Sunstorm
PW: Dual Null Rays –Same as G1 Starscream’s PW.
SW: Flamethrowers – Dual Flamethrowers. Will cause sustained damage on enemies as well as overheat their weapons, but you must be very close to be effective with these.
MW: Fists
SA: Thermal Wave – Will do a radial blast that will overheat the weapons of any nearby enemies. Great to use in hit and run situations, leaving your enemies overheated and subject to the incoming fire from teammates.
Jazz
PW: Slug Repeater – Fast firing machine gun type weapon. Good accuracy and decent range.
SW: Plasma Crescent Launcher – Boomerang shaped energy missile that will aggressively track to locked on enemies (automatically locks on like the Seeker missiles). Great for taking down air targets.
MW: Fists – Jazz works with what he’s got.
SA: Super Speed – Increases Jazz’s movement speed in all forms, allowing for faster travel on foot or in vehicle, and faster melee attacks.
Sideswipe
PW: Pulse Pistols – Rapid fire weapon that shoots big bolts of energy. Not as fast as Jazz’s repeater, but does more damage per shot.
SW: Proximity Mines – Can plant multiple mines on any surface that will automatically explode when an enemy comes within range. These can be shot directly at enemies so they explode on contact, or can be used to booby trap control points or main areas of combat. Will explode on their own after a certain amount of time or if more mines (above the deployable limit) are fired.
MW: Arm Blades – Sideways makes use of the dual forearm blades he possess.
SA: Blade Strike – Single strike, homing melee attack that does high damage. Not a 1 hit kill like Megatron’s Fusion Arm Cannon, but brutally effective none the less.
Soundwave
PW: Charged Pulse Blast – Charged cannon that does high damage and charges to full power very quickly. Requires skill to use properly, but rewards good aim.
SW: Sonic Disruptor Waves – Rapid fire sonic energy blasts that do minimal damage, but slow the target down when they are hit continually with this weapon.
MW: Fists
SA: Dual Deployables – Depending on his form, SW can deploy one of two different deployables. When his special is used in vehicle form, he will deploy the Jammer Pod which will fly up over the battlefield, and fire down on enemies below, while also cloaking all allies from the enemy’s radar. When his special is used in robot or weapon form, he will deploy the AOE Pod, which will continually smash the ground and damage any enemies who try close in (excellent for defending a control point).
Jetfire (MP Only)
PW: Ancient Cybetronian Pistol – Energy weapon that fires at a relatively decent rate, but does good damage with each shot.
SW: Energon Wave Cannon – Similar to Grindor’s Energon wave. When fired a slow moving projectile will impact the nearest object in its path, then turn into a energy shockwave that will travel for a set distance. Anyone caught in the shockwave will take a small amount of damage, but also be stunned until a few seconds pass or they take damage from an enemy. Great for immobilizing large enemy groups on control points.
MW: Fists
SA: Radar Scanner – When activated will reveal all nearby enemies on radar for a limited time.
Stealth Bumblebee
All weapons and abilities same as Movie Character
G1 Colors Ratchet
All weapons and abilities same as Movie Character
G1 Colors Sideswipe
All weapons and abilities same as DLC Sideswipe
Aerialbot (SP Only)
All weapons and abilities same as Movie Character (this character is now selectable in certain SP missions)
Map Info:
Courtyard – Fast paced East Coast map that focuses on a heavily contested center action point. This key strategic area allows for views of the entire map as well as control of the high ground surrounding the middle courtyard and its perimeter. Flying characters are able to utilize the open skies and tall skyscrapers to quickly get to advantageous positions, but ground based characters can make use of numerous back alleys to flank around the sides of the map and attack from unprotected angles.
Hillside – A tiered map in a dense urban area of Cairo. Varied height sections on the map make for multiple small arenas of combat, while allowing sneaky players to move throughout the level virtually un-noticed under the cover the surrounding buildings. A central marketplace provides a high point to get views of almost the entire level, but the maze like street layout and numerous buildings mean that you will have to hunt your enemies down in the alleys of this ruined city.
Sandstorm – A very fast paced map that takes place in a smaller section of Cairo. Mostly populated with low level buildings and an open central area, combat on this map is fast and frenetic, with near instantaneous action as there is almost no place to hide. Flying characters can quickly hover above the map for near un-obstructed views of almost the entire map, but this also leaves them vulnerable to ground fire from almost every angle.