As promised the Transformers Universe MOBA game site has revealed details on their new warriors. They have posted new details on the characters Autobot Meltdown and Decepticon Duststrom, who is a Fembot, characters we learned about earlier this week. Get the scoop on the character's summary with overview of their weapons and the many functions. See the full profiles below with images of the characters and their weapons.
The noble Meltdown and the devastating Duststorm are crashing down to Earth and bringing the Cybertronian war with them, as Jagex reveals the first two bots exclusive to the upcoming MOTA, Transformers Universe.
These unique and powerful bots are making their explosive debuts as the countdown to the latest instalment in the eons-old war between the Autobots and Decepticons continues. As the summer launch of Transformers Universe fast approaches, prepare for further exciting reveals of these distinctive bots in the near future.
DUSTSTORM - Ghost-Faced Guerrilla
With an arsenal optimized to keep even the most ironclad predator at bay, this Decepticon will fry servos with her electrifying pistols or pop hoods from distance with deadeye precision. The tainted glint in her augmented ocular prosthesis is the only thing her victims ever see of this ghost-faced guerrilla.
Warrior Weapons Equipment
"Ruthlessly efficient, Duststorm is a Decepticon warrior close to my dark spark." - Megatron
Demolisher
Ghost-Faced Guerrilla
Few bots' loadouts pack as powerful a punch as Duststorm's. Optimized for devastating damage dealing at long or close range, the downside is that her defenses are weak. This is why she can also knock enemies down or stun them, granting her time enough to escape.
Demolisher
Post-apocalyptic sand stalker
To maintain her secrecy, Duststorm selected a vehicle mode that would kick the dirt high and keep her concealed. With onboard, long-range plasma rockets, few will be able identify their attacker.
WEAPONS STATS
01. Droma Blaster Rifle
[ Electro-blast launcher ]
A long-range weapon which deals electrical damage to spark and shield. It exhausts its power in a single activation, then requires a short cooldown.
The Electro Nova S-tech leaves a damaging ball of electricity at the target's position. After a short delay it explodes, damaging all nearby enemies.
6/8 Range
3/8 Shield Damage
3/8 Spark Damage
Tip: Electro Nova is best fired at a target surrounded by other enemies - it will cause panic as they try to avoid the impending explosion.
Damage Type: Electrical [Spark+Shield]
Firing Type: All-in
02. Praxa Pistols
[ Electro-stun pistols ]
A short-range ammo weapon which deals electrical damage to spark and shield. It auto-reloads when ammo is depleted.
The Dyna Pelter S-tech electrocutes the target's systems and articulators,
stunning them.
3/8 Range
3/8 Shield Damage
3/8 Spark Damage
Tip: Dyna-Pelter is particularly effective against a target closing in on Duststorm, halting their advance so she can backpedal and turn the tables.
Damage Type: Electrical [Spark+Shield]
Firing Type: Ammo
03. STYGIAN SNIPER RIFLE
[ SHIELD VAPORIZER ]
An extremely-long-range weapon which deals plasma damage to shield. It exhausts its power in a single activation, then requires a short cooldown.
The Mesh Smasher S-tech inflicts heavy damage on the target's shields. If their shields fail, the attack ensures that the energy dispersal burns their nearby allies with plasma.
8/8 Range
6/8 Shield Damage
2/8 Spark Damage
Tip: The optimal time for Duststorm to activate the Mesh Smasher is when the target's energy shield is low, and they are surrounded by other enemies.
Damage Type: Plasma [Shield]
Firing Type: All-in
EQUIPMENT
01. Projectile Accelerator
Increases the acceleration of projectiles fired from all of Duststorm's weapons, increasing their damage-dealing at close range.
02. Ammunition Bridge
Connects Duststorm's morale circuits to the pistol and blaster rifle reloading systems, speeding up ammunition replacement.
03. Shockwave Rounds
Forges sniper rifle ammunition with increased shock force - the next sniper shot has a chance to knock the enemy down.
SUBSYSTEM - Lifeforce Capture
When Duststorm takes an enemy offline, their life energies are rerouted into her systems to administer repairs.
He specializes in blasting his beam weapons - welding injured allies back together and deconstructing Decepticons (if absolutely necessary). He's also handy with a rocket launcher, although it's rumored he shuts his optics at the moment of impact. Emo-chanical issues aside, Meltdown is your bot for all reasons.
"If an Autobot is in trouble, Meltdown puts it all on the line." - Ironhide
Warrior Weapons Equipment
Guardian
Health Insurance
Meltdown is a guardian, a bot who can absorb large amounts of damage and who is fully kitted out to repair himself and his fellow Autobots. Adept at controlling the battlefield, he is equipped with circuits that can immobilize and repel enemies.
Guardian
The Autobot emergancy service
Meltdown has a multipurpose-utility-vehicle form, equipped to deal with any and all maintenance needs. He is not the fastest bot, but a long-range beam cannon can convert from his roof, allowing him to administer repairs en route.
WEAPON STATS
01. Protex Rocket Launcher
[ DAMAGE-REPAIR EXCHANGER ]
A long-range ammo weapon which deals plasma damage to shield. It auto-reloads when ammo is depleted.
The Hot Heal S-tech fires two rockets at the target. If they hit, they convert into repairing rockets and return to Meltdown, repairing him for a proportion of the damage dealt.
7/8 Range
4/8 Shield Damage
2/8 Spark Damage
Tip: Use Hot Heal when Meltdown's spark is weak.
Damage Type: Plasma [Shield]
Firing Type: Ammo
02. BORAYA BEAM GUN
[ MOTION INHIBITOR ]
A medium-range sustained weapon which deals electrical damage to spark and shield and slows the target. It overheats after continuous activation.
The Motion Spore S-tech disrupts the target's stabilizers, immobilizing them.
4/8 Range
3/8 Shield Damage
3/8 Spark Damage
Tip: Motion Spore is useful for helping Meltdown and his allies escape, or for preventing a severely-damaged enemy from escaping.
Damage Type: Electrical [Spark+Shield]
Firing Type: Sustained
03. STARSTREAM BEAM GUN
[ ALLY REHABILITATOR ]
A medium-range sustained weapon which repairs allies. It overheats after continuous activation.
The Fix Field S-tech creates a repairing field which repairs all Autobots within it.
4/8 Range
3/8 Shield Repairs
3/8 Spark Repairs
Tip: The Fix Field repairing aura can also repair Meltdown, while he remains inside the field.
Output Type: Repairing
Firing Type: Sustained
EQUIPMENT
01. Beam Polarizer
While active, allies hit by the repairing beam gun have their systems boosted and can deal greater damage; enemies hit by the damaging beam gun suffer system interference and have their damage-dealing reduced.
02. Repulsor Probe
A probe drops to the ground and periodically repels enemies. If destroyed it explodes, dealing electrical damage to nearby allies' sparks and shields.
03. Beam Protector
While active and while firing a beam gun, Meltdown's defenses are reinforced.
SUBSYSTEM - Positronic Conduit
Repairs Meltdown for a percentage of the damage dealt.